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Overview | Set Buildings | Sequential Quests | Daily Quests | Quests by Chapter | Grand Prizes | Daily Prizes |
Daily Prizes
Winter Magic
Just like the second quest giver reveals one new quest per day, we get a chance at a different daily exclusive building each day.
Because the event is running first on beta, we are able to acquire a few of these in advance, but the full list will not be available until the beta event concludes.
Note that each ‘day’ runs on GMT, so for US players, the new day begins at 7pm Eastern of the previous evening.
Keep in mind that all buildings which provide more than culture and/or population require a road connection!
NOTE: This page is updated daily, shortly after the daily reset time. If you are not seeing information for the most current day, do a ‘hard refresh’ on your browser to be sure you are not accessing a previously cached version of the page that may be outdated. For most browsers, this can be accomplished by holding ‘ctrl’ while clicking the refresh button or pressing ‘F5’.
Day 2 – Market Stalls – SET!2×3 Culture + Goods


Produces your 1st tier boosted good + 1.
- Marble +1 = Steel
- Steel +1 = Planks
- Planks +1 = Marble
Day 3 – Candy Booth 1×2 Culture + Supplies/Goods/Mana/Seeds


For chapters 6-8, produces your 3rd tier boosted good + 1.
- Elixir +1 = Magic Dust
- Magic Dust +1 = Gems
- Gems +1 = Elixir
Day 6 – Elvenade Supply Carriage 2×3 Culture + Coin Refill/Portal Profit instant


Expires 50 days after placed from inventory.
Day 7 – Monument of Ancient Knowledge 2×2 Culture + Supply Instants/AW KP


Provides one 5% supplies instant or one 3 Ancient Wisdom instant every 48 hours depending on chapter.
Expires 100 days after placed from inventory.
Day 9 – Winter Fair – SET!2×4 Culture + Goods


Produces your 2nd tier boosted good + 1.
- Crystal +1 = Scrolls
- Scrolls +1 = Silk
- Silk +1 = Crystal
Day 12 – Wishing Well 3×3 Culture + More


Expires after 100 days
Day 14 – Winter Ferris Wheel 2×3 Culture + More


Expires 50 days after it is placed from inventory.
Day 15 – Ice Lindworm2×2 Culture + Supply Instants/AW KP


Provides one 5% supplies instant or one 3 Ancient Wisdom instant every 48 hours depending on chapter.
Expires 100 days after placed from inventory.
Day 17 – Sled Carousel – SET!3×3 Culture + Goods + Broken Shard


Produces your 3rd tier boosted good + 1.
- Elixir +1 = Magic Dust
- Magic Dust +1 = Gems
- Gems +1 = Elixir
Day 22 – Frost Carved Christmas Tree – SET!3×6 Culture + Supplies/Goods/Mana + KP


For chapter 6-8 buildings, produces your 3rd tier boosted good + 1.
- Elixir +1 = Magic Dust
- Magic Dust +1 = Gems
- Gems +1 = Elixir
Day 23 – Ice Village3×3 Culture + Population + Supplies/Goods/Mana


For chapter 6-8 buildings, produces your 3rd tier boosted good + 1.
- Elixir +1 = Magic Dust
- Magic Dust +1 = Gems
- Gems +1 = Elixir
Day 27 – Wishing Well 3×3 Culture + More


Expires after 100 days
Day 29 – Trading Outpost2×2 Culture + Coin Refill/Portal Profit instant


Expires 50 days after placed from inventory.
Day 31 – Ice Temple – DOUBLE DELICACIES!2×2 Culture + Supplies/Goods/Mana


For chapters 6-8, produces your 3rd tier boosted good + 1.
- Elixir +1 = Magic Dust
- Magic Dust +1 = Gems
- Gems +1 = Elixir
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---|---|---|---|---|---|---|
Overview | Set Buildings | Sequential Quests | Daily Quests | Quests by Chapter | Grand Prizes | Daily Prizes |