Steel Tournament Tips & Tricks

Tips & Tricks
STEEL Tournament

Are you ready for the next Steel Tournament?

Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!

Summary

Prepare

Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.

Elvenar Steel Battle Video
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GOODS

These are the goods you’ll use the most of when catering in the Steel Tournament:

Steel
Steel
Scroll
Scrolls
Dust
Magic Dust

EXTRAS

If you have any Magnificent Mage Multipliers or Enlightened Light Ranges from winning them in past events, this is a great province to use them!


Training

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Steel provinces:

Elves

BEGINNER
Archer
Archer
Sorceress, elvenar
Sorceress
Treant, elvenar
Treant

Players in chapter one can train mostly Archers to use against the Thornrose Mage, Orc Warriors, and Swamp Monsters. Train a few Sword Dancers to use against the Thieves.

Once you have unlocked Treants in chapter 2, train some of these instead of the Sword Dancers to use against the Thieves. Once you have unlocked the Sorceresses in chapter 3, train some to assist against the Orc Warriors and Swamp Monsters.

INTERMEDIATE
Archer II
Archer II
Blossom Mage
Blossom Mage
treant II
Treant II

Train Archer II to use against the Thornrose Mage, Orc Warriors, and Swamp Monsters. Train Blossom Mage for encounters facing mostly Orc Warriors, Swamp Monsters and two or fewer Thieves, as the Blossom Mage can stay out of the Thieves’ range. Train Treant II to use in encounters against a greater number of Thieves.

ADVANCED
Dryad II
Dryad II
Blossom Mage II
Blossom Mage II
Elder Treant
Elder Treant

Continue training Elite Archers until you unlock Dryad II, and then train them instead for encounters facing mostly Thornrose Mage, Orc Warriors, and Swamp Monsters. Train Blossom Mage II for encounters facing mostly Orc Warriors, Swamp Monsters and two or fewer Thieves, as the Blossom Mage can stay out of the Thieves’ range. Train Elder Treant to use in encounters facing a greater number of Thieves.

Humans

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Steel provinces:

BEGINNER
Crossbowman
Crossbowman
Priest
Priest
Paladin, elvenar
Paladin

Players in chapter one can train mostly Crossbowmen to use against the Thornrose Mage, Orc Warriors, and Swamp Monsters. Train a few Axe Barbarians to use against the Thieves.

Once you have unlocked Paladins in chapter 2, train some of these instead of the Axe Barbarians to use against the Thieves. Once you have unlocked the Priest in chapter 3, train Priests to assist against the Orc Warriors and Swamp Monsters. Priests also work great in encounters with 2 or fewer Thieves as they can stay out of the Thieves’ range.

INTERMEDIATE
Crossbowman II
Crossbowman II
Priest II
Priest II
Paladin II
Paladin II

Train Crossbowmen II to use against the Thornrose Mage, Orc Warriors, and Swamp Monsters. Train Priests II for encounters facing mostly Orc Warriors, Swamp Monsters and two or fewer Thieves, as the Priests can stay out of the Thieves’ range. Train Paladin II to use in encounters facing a greater number of Thieves.

ADVANCED
Dryad II, elvenar
Dryad II
Sacred Priest
Sacred
Priest
Blessed Paladin
Blessed
Paladin

Continue training Master Crossbowmen until you unlock Dryad II and then train them instead of the Crossbowmen for encounters facing mostly Thornrose Mage, Orc Warriors, and Swamp Monsters. Train Sacred Priests for encounters facing mostly Orc Warriors, Swamp Monsters and two or fewer Thieves, as the Priest can stay out of the Thieves’ range. Train Blessed Paladin to use in encounters facing a greater number of Thieves.

 

THE ENEMIES

Thornrose Mage
Thornrose Mage

Mage Unit
Moves: 2 Spaces
Attacks: 5 Spaces

Elvenar Steel Tournament
Thief
Thief

Light Melee
Moves: 3 Spaces
Attacks: 1 Space

Orc Warrior
Orc Warrior

Heavy Melee
Moves: 2 Spaces
Attacks: 1 Space

Swamp Monster
Swamp Monster

Heavy Melee
Moves: 2 Spaces
Attacks: 1 Space

NOTE: After the first few provinces the Orc Warriors are replaced by Knights. Both are Heavy Melee Units but the Knights move 2 spaces and attack 2 spaces away.

TACTICS TO CONSIDER

Fights with large combinations of all 3 enemy types will be the most difficult.

We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield,
especially after round 3 of the tournament.

AUTO-FIGHT

Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.

For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.

Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.

AUTO-FIGHT ELVES

BEGINNER

5 Archers or a combination of Archers and Treants

OR

+

Treant, elvenar
INTERMEDIATE

5 Archer II or a combination of Archer II and Treant II

Archer II

OR

Archer II

+

treant II
ADVANCED

5 Dryad II or a combination of Dryad II and Elder Treants

Dryad II

OR

Dryad II

+

Elder Treant

AUTO-FIGHT HUMANS

BEGINNER

5 Crossbowmen or a combination of Crossbowmen and Paladins

Crossbowman

OR

Crossbowman

+

Paladin, elvenar
INTERMEDIATE

5 Crossbowmen II or a combination of Crossbowmen II and Paladins II

Crossbowman II

OR

Crossbowman II

+

Paladin II
ADVANCED

5 Dryad II or a combination of Dryad II and Blessed Paladins

Dryad II

OR

Dryad II

+

Blessed Paladin

MANUAL-FIGHT

Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)

Use Priests, Sorceresses or Blossom Mage
vs
combos of mostly Swamp Monsters, Orc Warriors and two or fewer Thieves

Priest, elevenar
Sorceress, elvenar
Blossom Mage, elvenar

Use Archers, Crossbowmen or Dryads II
vs
Mostly Thornrose Mage, Orc Warriors, Swamp Monsters and one or fewer Thieves

Archer
Crossbowman
Dryad II, elvenar

Use Paladins or Treants
vs
Mostly Thieves, and one or fewer Thornrose Mage

Paladin, elvenar
Treant, elvenar

Use combinations of Archers/Crossbowmen/Dryads and Paladins/Treants
vs
large combos of all 3 enemy types.

Archer
Crossbowman
Dryad II, elvenar

+

Paladin, elvenar
Treant, elvenar

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Your Fellowship

Steel Tournament Tips & Tricks

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