Silk Tournament Tips & Tricks

Tips & Tricks
SILK Tournament

Are you ready for the next Silk Tournament?

Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!

Summary

Prepare

Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.

Silk Video
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GOODS

These are the goods you’ll use the most of for catering in the Silk Tournament:

Planks
Planks
SIlk
Silk
Gems
Gems

EXTRAS

If you have any Vallorian Guards from winning the Vallorian Valor in past events, this is a great province to use them!

Vallorian Vallor

Training

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Silk provinces:

 







 

Elves

BEGINNER
Treant
Treant
Sword Dancer
Sword Dancer
Sorceress
Sorceress

Players in chapter 1 can train primarily Sword Dancers to use against any of the enemies, and train a few Archers for long-range shots against the Enchantress.

Once you have unlocked Treants, train mostly these and just a few Sword Dancers to use against the Enchantress. You’ll also want a few Sorceress to use in encounters against Enchantress and Steinlings.

INTERMEDIATE
treant II
Treant II
Cerberus II
Cerberus II
Banshee
Banshee

Continue to train mostly Treants. Instead of Sword Dancers, train just a few Cerberus to use in encounters featuring a majority of Enchantress and 1 or fewer Steinlings.

Train Banshee instead of Sorceress for encounters facing a majority of Steinlings and Enchantress.

ADVANCED
Elder Treant
Elder Treant
Sinister Cerberus
Sinister Cerberus
Banshee II
Banshee II

Although the Orc Warrior specializes against Light Melee Units, we found that in this province, they only performed better than the Treants in encounters against Light Melee units exclusively.

The Treants performed much better in encounters featuring one or more Enchantress and Steinlings.

 







 

HUMANS

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Silk provinces:

BEGINNER
Paladin
Paladin
Axe Barbarian
Axe Barbarian
Priest
Priest

Players in chapter 1 can train primarily Axe Barbarians to use against any of the enemies, and train a few Archers for long-range shots against the Enchantress.

Once you have unlocked Paladins, train mostly these and just a few Axe Barbarians to use against the Enchantress. Train some Priests to use in encounters against a majority of Enchantress and Steinlings.

INTERMEDIATE
Paladin II
Paladin II
Cerberus II
Cerberus II
Priest II
Priest II

Continue to train mostly Paladins and train just a few Cerberus instead of Axe Barbarians for encounters featuring mostly Enchantress and 1 or fewer Steinlings.

Train Priests II for encounters vs mostly Steinlings and Enchantress.

ADVANCED
Blessed Paladin
Blessed Paladin
Sinister Cerberus
Sinister Cerberus
Sacred Priest
Sacred Priest

Although the Orc Warrior specializes against Light Melee Units, we found that in this province, they only performed better than the Paladins in encounters against Light Melee units exclusively. The Paladins performed much better in encounters featuring one or more Enchantress and Steinlings.

The Priest performed better than all 3 levels of the Banshees, even in encounters vs only Steinlings.

 

THE ENEMIES

Enchantress
Enchantress

Mage Unit
Moves: 4 Spaces
Attacks: 3 Spaces

Hellhound
Hellhound

Light Melee
Moves: 5-7 Spaces
Attacks: 1 Space

Cerberus
Cerberus

Light Melee
Moves: 5-7 Spaces
Attacks: 1 Space

Steinling
Steinling

Heavy Ranged
Moves: 3 Spaces
Attacks: 3 Spaces

TACTICS TO CONSIDER

In encounters featuring both Hellhounds and Cerberus, go after the Hellhounds First. Their attack power is the same but the Hellhounds defense is weaker.

Hellhound

17-21

62

5-7

1

Cerberus

17-21

78

5-7

1

Fights facing combinations of all 3 enemy types will be the most difficult.

We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield, especially after round 3 of the tournament.

 







 

AUTO-FIGHT

Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.

For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.

Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.

AUTO-FIGHT ELVES

BEGINNER

5 Treants or a combination of Treants and Sword Dancers

Treant

OR

Treant

+

Sword Dancer
INTERMEDIATE

5 Treants II or a combination of Treants II and Cerberus II

treant II

OR

treant II

+

Cerberus II
ADVANCED

5 Elder Treants or a combination of Elder Treants and Sinister Cerberus

Elder Treant

OR

Elder Treant

+

Sinister Cerberus

AUTO-FIGHT HUMANS

BEGINNER

5 Paladins or a combination of Paladins and Axe Barbarians

Paladin

OR

Paladin

+

Axe Barbarian
INTERMEDIATE

5 Paladins II or a combination of Paladins II
and Cerberus II

Paladin II

OR

Paladin II

+

Cerberus II
ADVANCED

5 Blessed Paladins or a combination of Blessed Paladins and Sinister Cerberus

Blessed Paladin

OR

Blessed Paladin

+

Sinister Cerberus

MANUAL-FIGHT

Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)

Use Treants or Paladins
vs
Cerberus, Hellhounds, Steinlings and one or fewer Enchantress.
Take out the Enchantress first as they will do the most damage
to both of these units.

Treant

OR

Paladin

Use Axe Barbarians, Sword Dancers or Cerberus
vs
Enchantresses, Cerberus, Hellhounds and one or fewer Steinlings

Axe Barbarian
Sword Dancer
Cerberus

Use Priests, Sorceresses or Banshees
vs
Steinlings, Enchantresses and one or fewer Cerberus or Hellhounds

Priest
Sorceress
Banshee

Use combinations of Paladins/Treants and Cerberus
vs
large combos of all 3 enemy types.

Paladin
Treant

+

Cerberus

 







 

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Your Fellowship

Silk Tournament Tips & Tricks

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