Elvenar Tournament Scrolls

Scrolls Tournament Tips & Tricks

Tips & Tricks
SCROLLS Tournament

Are you ready for the next Scrolls Tournament?

Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!

Summary

Get Prepared

Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.


Click here ^ to see battle videos!

GOODS

These are the goods you’ll use the most of for catering in the Scroll Tournament:


Steel

Scrolls

Magic Dust

EXTRAS

If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!

Orc Strategist

Training – Elves

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Scrolls provinces:

BEGINNER
Cerberus
Cerberus
Archer
Archer
Golem
Golem
Sorceress
Sorceress

Players in chapter 1 can train Sword Dancers to use against any enemy type. Train Archers to use against the Abbots.

Once you have unlocked the Cerberus, start training these instead of the Sword Dancers. After unlocking Golems, train a few of these to use against Rangers and Mistwalkers. Train Sorceress to use against the Orc Deserters.

INTERMEDIATE
Cerberus II
Cerberus II
Archer II
Archer II
Golem ll
Golem II
Banshee
Banshee

Train Cerberus II to use against the Abbots, Rangers and Mist Walkers. Train Archer II to use against the Abbots and for long-range attacks against any enemies.

Train Golem II for encounters facing mostly Rangers and Mistwalkers, and Train Banshees instead of Sorceresses to use against the Orc Deserters.

ADVANCED
Sinister Cerberus
Sinister Cerberus
Elite Archer
Elite Archer
Granite Golem
Granite Golem
Banshee II
Banshee II

Although the Drone Rider specializes against Light Range Units, we found that in this province, they only performed better than the Cerberus in encounters against Light Ranged units exclusively. The Cerberus performed much better in encounters featuring one or more Abbots and Orcs Deserters.

Train Elite Archers for encounters facing mostly Abbots. Train Granite Golems for encounters facing mostly Rangers and Mist Walkers. Train Banshee II or III for encounters vs mostly Orc Deserters.

Training – Humans

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Scroll provinces:

BEGINNER
Cerberus
Cerberus
Crossbowman
Crossbowman
Mortar
Mortar
Priest
Priest

Players in chapter 1 can train Axe Barbarians to use against all of the enemies and train Crossbowmen to use against the Abbots and for long-range attacks vs all of the other enemies.

Once you have unlocked the Cerberus, start training those instead of the Axe Barbarians. Once you have unlocked Mortars train a few of those to use against Rangers and Mistwalkers and train Priests to use against the Orc Deserters.

INTERMEDIATE
Cerberus II
Cerberus II
Crossbowman II
Crossbowman II
Orc Strategist
Orc Strategist
Priest II
Priest II

Train Cerberus II to use against the Abbots, Rangers and Mist Walkers. Train Crossbowmen II to use against the Abbots and for long-range attacks vs all of the other enemies.

Continue to train Mortars until you have unlocked the Orc Strategist (Chapter 8) as he will perform much better than the Mortars in this province. Train Priests II to use against the Orc Deserters.

ADVANCED
Sinister Cerberus
Sinister Cerberus
Master Crossbowman
Master Crossbowman
Orc Strategist II
Orc Strategist II
Sacred Priest
Sacred Priest

Although the Drone Rider specializes against Light Range Units, we found that in this province, they only performed better than the Cerberus in encounters against Light Ranged units exclusively. The Cerberus performed much better in encounters featuring one or more Abbots and Orcs Deserters.

Train Master Crossbowmen for encounters vs mostly Abbots. Orc Strategists II for encounters vs mostly Rangers and Mist Walkers and Sacred Priests for encounters vs mostly Orc Deserters.

 

THE ENEMIES

Abbot
Abbot

Mage Unit
Moves: 2 Spaces
Attacks: 5 Space

Ranger
Ranger

Light Ranged
Moves: 4 Spaces
Attacks: 4 Spaces

Mist Walker
Mist Walker

Light Ranged
Moves: 4 Spaces
Attacks: 4 Spaces

Orc Deserter
Orc Deserter

Heavy Ranged
Moves: 3 Spaces
Attacks: 3 Space

NOTE: After the first few provinces the Rangers are replaced by Bandits.
Both are Light Range Units but the Bandits move 3 spaces and attack 4 spaces away.

TACTICS TO CONSIDER

Because the Orc Deserters like to hide in corners and behind obstacles, it is often better to use Light Range Units in encounters featuring mostly Abbots and 2 or fewer Orc Deserters.

   

Fights with large combinations of all 3 enemy types will be the most difficult.

We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield, especially after round 3 of the tournament.

AUTO-FIGHT

Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.

For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.

Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.

AUTO-FIGHT ELVES

BEGINNER

5 Cerberus or a combination of Cerberus and Golems

Cerberus

OR

Cerberus

+

Golem
INTERMEDIATE

5 Cerberus II or a combination of Cerberus II and Golems II

Cerberus II

OR

Cerberus II

+

Golem ll
ADVANCED

5 Sinister Cerberus or a combination of Sinister Cerberus and Granite Golems

Sinister Cerberus

OR

Sinister Cerberus

+

Granite Golem

AUTO-FIGHT HUMANS

BEGINNER

5 Cerberus or a combination of Cerberus and Mortars

Cerberus

OR

Cerberus

+

Mortar
INTERMEDIATE

5 Cerberus II or a combination of Cerberus II and Orc Strategists

Cerberus II

OR

Cerberus II

+

Orc Strategist
ADVANCED

5 Sinister Cerberus or a combination of Sinister Cerberus and Orc Strategists II

Sinister Cerberus

OR

Sinister Cerberus

+

Orc Strategist II

MANUAL-FIGHT

Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)

Use Cerberus
vs
combos of 2 or more Abbots, Mist Walkers or Rangers, and one or fewer Orc Deserters.

Cerberus

Use Cerberus or Crossbowmen/Archers
vs
Mostly Abbots and one or fewer Orc Deserters

Cerberus

OR

Crossbowman
Archer

Use Mortars, Golems or Orc Strategists
vs
Rangers, Mist Walkers, and one or fewer Abbots.

Mortar
Golem
Orc Strategist

Use Priests, Sorceress or Banshee
vs
Mostly Orc Deserters and one or fewer Rangers or Mist Walkers

Priest
Banshee

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Your Fellowship

Scrolls Tournament Tips & Tricks

 

STOCK UP ON THESE GOODS
Steel, Scrolls, Magic Dust

EXTRAS
If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!

TRAIN THESE UNITS
ELVES: Cerberus, Archer, Golem, Sorceress/Banshee
HUMANS: Cerberus, Crossbowman, Mortar/Orc Strategist, Priest

THE ENEMIES
Abbot, Ranger, Mist Walker, Orc Deserter

AUTO FIGHT
ELVES: 5 Cerberus or a combo of Cerberus & Golems

HUMANS: 5 Cerberus or a combo of Cerberus and Mortar/Orc Strategist

MANUAL FIGHT
ELVES:
-Players in chapter 1 can train Sword Dancers to use against all of the enemies and train Archers to use against the Abbots and for long-range attacks vs all of the other enemies.
-More advanced players can use 5 Cerberus; they work great in encounters with more Abbots, Rangers, Mist Walkers and 1 or fewer Orc Deserters.
-Use Golems in encounters with mostly Rangers, Mist Walkers, and 1 or fewer Abbots.
-Use Sorceresses/Banshees in encounters with mostly Orc Deserters and 1 or fewer Rangers or Mist Walkers.

HUMANS:
-Players in chapter 1 can train Axe Barbarians to use against all of the enemies and train Crossbowmen to use against the Abbots and for long-range attacks vs all of the other enemies.
-More advanced players can use 5 Cerberus; they work great in encounters with more Abbots, Rangers, Mist Walkers and 1 or fewer Orc Deserters.
-Use Mortars/Orc Strategists in encounters with mostly Rangers, Mist Walkers, and 1 or fewer Abbots.
-Use Priests in encounters with mostly Orc Deserters and 1 or fewer Rangers or Mist Walkers

MORE INFO: https://elvengems.com/tournament/scrolls/
VIDEOS: https://elvengems.com/tournament/scrolls/videos/