Planks Tournament Tips & Tricks

Tips & Tricks
PLANKS Tournament

Are you ready for the next Planks Tournament?

Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!

Summary

Get Prepared

Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.


Click here ^ to see battle videos!

GOODS

These are the goods you’ll use the most of for catering in the Planks Tournament:


Planks

Silk
Gems
Gems

EXTRAS

If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!

Orc Strategist

Training – Elves

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Planks provinces:

BEGINNER
Golem
Golem
Archer
Archer
Sword Dancer
Sword Dancer

Train Archers to use against the Orc Generals and train Sword Dancers to use against Ancient Orcs, Dryads, and Bandits.

Once you have unlocked Golem, train more of these and fewer Sword Dancers.

INTERMEDIATE
Golem ll
Golem II
Archer II
Archer II
Sword Dancer II
Sword Dancer II

Continue to train mostly Golems. Train just a few Sword Dancers for encounters featuring Dryads and Bandits.

Train Archer II or Elite Archers. They perform better than the Dryad I in this province.

ADVANCED
Granite Golem
Granite Golem
Dryad II
Dryad II
Drone Rider II
Drone Rider II

Although the Orc Strategist specializes against Light Range Units, we found that in this province, they only performed better than the Golems in encounters against Light Ranged units exclusively.

The Granite Golems performed much better in encounters featuring one or more Orc Generals and Ancient Orcs.

Train Dryad II instead of Archers, and Drone Rider II instead of Sword Dancers.

Training – Humans

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Planks provinces:

BEGINNER
Mortar
Mortar
Crossbowman
Crossbowman
Axe Barbarian
Axe Barbarian

Train Crossbowmen to use against the Orc Generals. Train Axe Barbarians for use against Ancient Orcs, Dryads, and Bandits.

Once you have unlocked Mortars, train more of them and fewer Axe Barbarians.

INTERMEDIATE
Orc Strategist
Orc Strategist
Crossbowman II
Crossbowman II
Axe Barbarian II
Axe Barbarian II

Continue to train Mortars until you have unlocked the Orc Strategist (Chapter 8) as he will perform much better than the Mortars in this province.

Train just a few Axe Barbarians for encounters featuring only Dryads and Bandits.

Train Crossbowmen II or Master Crossbowmen, as they perform better than the Dryads I in this province.

ADVANCED

Orc Strategist II
Dryad II
Dryad II
Drone Rider II
Drone Rider II

Train mostly Orc Strategist II. Train Dryad II instead of Crossbowmen, and Drone Rider II instead of Axe Barbarians. At level 2, they both perform better than their Barracks’ counterparts.

 

THE ENEMIES

Ancient orc
Ancient Orc

Light Melee
Moves: 4 Spaces
Attacks: 1 Space

Dryad
Dryad

Light Range
Moves: 3 Spaces
Attacks: 4 Spaces

Bandit
Bandit

Light Range
Moves: 3 Spaces
Attacks: 4 Spaces


Orc General

Heavy Melee
Moves: 2 Spaces
Attacks: 1 Space

NOTE: After the first few provinces the Dryads are replaced by Wild Archers. Both units move 3 spaces and attack 4 spaces away.

TACTICS TO CONSIDER

In encounters featuring both Dryads and Bandits, go after the Dryads First.

Dryad

14-21

44

3

4

Bandit

11-19

46

3

4

Their attack is stronger than the Bandits but their defense is weaker.

Fights with large combinations of all 3 enemy types will be the most difficult.

We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield, especially after round 3 of the tournament.

AUTO-FIGHT

Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.

For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.

Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.

AUTO-FIGHT ELVES

BEGINNER

5 Golems or a combination of Golems and Archers

OR

+

INTERMEDIATE

5 Golems II or a combination of Golems II and Archers II

Golem ll

OR

Golem ll

+

Archer II
ADVANCED

5 Granite Golems or a combination of Granite Golems and Dryads II

Granite Golem

OR

Granite Golem

+

Dryad II

AUTO-FIGHT HUMANS

BEGINNER

5 Mortars or a combination of Mortars and Crossbowmen

Mortar

OR

Mortar

+

Crossbowman
INTERMEDIATE

5 Orc Strategists or a combination of Orc Strategits and Crossbowmen

Orc Strategist

OR

Orc Strategist

+

Crossbowman II
ADVANCED

5 Orc Strategists II or a combination of Orc Strategists II and Dryads II

Orc Strategist II

OR

Orc Strategist II

+

Dryad II

MANUAL-FIGHT

Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)

Use Axe Barbarians/Sword Dancers or Mortars/Orc Strategists/Golems
vs
Bandits, Dryads, Ancient Orcs and one or fewer Orc Generals.
Take out the Ancient Orcs first as they will do the most damage to any of these units.

Axe Barbarian

OR

Mortar

Use Crossbowmen, Archers or Dryads
vs
Bandits, Dryads, Orc Generals and one or fewer Ancient Orcs

Crossbowman II
Archer
Dryad

Use Mortars, Golems or Orc Strategists
vs
Bandits, Dryads, Ancient Orcs and one or fewer Orc Generals.

Mortar
Orc Strategist

Use combinations of Archers/Crossbowmen/Dryads and Golems/Mortars/Orc Strategists
vs
large combos of all 3 enemy types.

Archer
Crossbowman
Dryad

+

Mortar
Orc Strategist

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Your Fellowship

Planks Tournament Tips & Tricks

STOCK UP ON THESE GOODS
Planks, Silk, Gems

EXTRAS
If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!

TRAIN THESE UNITS
ELVES: Golem, Archer/Dryad II, Sword Dancer/Drone Rider II
HUMANS: Mortar/Orc Strategist, Crossbowman/Dryad II, Axe Barbarian/Drone Rider II

THE ENEMIES
Dryad, Bandit, Ancient Orc, Orc General

AUTO FIGHT
ELVES: 5 Golems or a combo of Golems & Archers/Dryad II
HUMANS: 5 Mortars/Orc Strategist or a combo of Mortars/Orc Strategist & Crossbowmen/Dryad II

MANUAL FIGHT
ELVES:
-Players in chapters 1 and 2 can use Sword Dancers against Bandits, Dryads, and Ancient Orcs, and Archers against Orc Generals.
-More advanced players can use 5 Golems; they work great in encounters with more Bandits, Dryads, Ancient Orcs and 1 or fewer Orc Generals.
-Use combos of Golems and Archers/Dryad II in encounters with Dryads, Bandits and 2 or more Orc Generals.

HUMANS:
-Players in chapters 1 and 2 can use Axe Barbarians against Bandits, Dryads, and Ancient Orcs, and Crossbowmen against Orc Generals.
-More advanced players can use 5 Mortars/Orc Strategist in encounters with more Bandits, Dryads, Ancient Orcs and 1 or fewer Orc Generals.
-Use combos of Mortars/Orc Strategists and Crossbowmen/Dryad II in encounters with Bandits, Dryads, and 2 or more Orc Generals.

MORE INFO: https://elvengems.com/tournament/planks/
VIDEOS: https://elvengems.com/tournament/planks/videos/