Tips & Tricks
MARBLE Tournament
Are you ready for the next Marble Tournament?
Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!
Summary
Prepare
Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.
Click here ^ to see battle videos!
GOODS
These are the goods you’ll use the most of for catering in the Marble Tournament:

Marble

Crystal

Elixir
EXTRAS
If you have any Magnificent Mage Multiplier or Enlightened Light Range from winning them in past events, this is a great province to use them!


Training
Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Marble provinces:
Elves
BEGINNER

Sorceress

Archer

Golem
Players in chapter one can train mostly Archers to use against the Orc Generals and Vallorian Guards. Train a few Sword Dancers to use against the Mist Walkers and to assist with the Cannoneers. Cater any encounters facing two or more Cannoneers.
Once you have unlocked Treants in chapter 2, train some of these to use against the Cannoneers. Once you have unlocked Golems and Sorceresses in chapter 3, train mostly Sorceresses to use against the Orc Generals, Vallorian Guards, and Cannoneers. Train a few Golems to use against the Mist Walkers.
INTERMEDIATE

Blossom Mage

Archer II

Golem II
Train mostly Blossom Mage to use against the Orc Generals, Vallorian Guards, and Cannoneers. Train a few Archer II for encounters against mostly Orc Generals, Vallorian Guards and two or more Mist Walkers. Train Golem II to use against the Mist Walker and for backup vs the Cannoneers.
ADVANCED

Blossom Mage II

Dryad II

Granite Golem
Train mostly Blossom Mage II to use against the Orc Generals, Vallorian Guards, and Cannoneers. Continue training Elite Archers until you unlock Dryad II and then train a few of these for encounters against mostly Orc Generals, Vallorian Guards and two or more Mist Walkers. Train Granite Golem to use against the Mist Walker and for backup against the Cannoneers.
Humans
Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Marble provinces:
BEGINNER

Priest

Crossbowman

Mortar
Players in chapter one can train mostly Crossbowmen to use against the Orc Generals and Vallorian Guards. Train a few Axe Barbarians to use against the Mist Walkers and to assist with the Cannoneers. Cater any encounters facing two or more Cannoneers.
Once you have unlocked Paladins in chapter 2, train some of these to use against the Cannoneers. Once you have unlocked Priests and Mortars in chapter 3, train mostly Priests to use against the Orc Generals, Vallorian Guards, and Cannoneers. Train a few Mortars to use against the Mist Walkers.
INTERMEDIATE

Priest II

Crossbowman II

Orc Strategist
Train mostly Priest II to use against the Orc Generals, Vallorian Guards, and Cannoneers. Train a few Crossbowmen II for encounters facing mostly Orc Generals, Vallorian Guards and two or more Mist Walkers. Train Orc Strategist to use against the Mist Walker and for backup against the Cannoneers.
ADVANCED

Sacred
Priest

Dryad II

Orc
Strategist II
Train mostly Sacred Priests to use against the Orc Generals, Vallorian Guards, and Cannoneers. Continue training Master Crossbowmen until you unlock Dryad II, and then train a few of these for encounters facing mostly Orc Generals, Vallorian Guards and two or more Mist Walkers. Train Orc Strategist II to use against the Mist Walker and for backup against the Cannoneers.
THE ENEMIES

Mist Walker
Light Ranged
Moves: 4 Spaces
Attacks: 4 Spaces


Vallorian Guard
Heavy Melee
Moves: 2 Spaces
Attacks: 2 Spaces

Orc General
Heavy Melee
Moves: 2 Spaces
Attacks: 1 Spaces

Cannoneer
Heavy Ranged
Moves: 1 Space
Attacks: 8-10 Spaces
NOTE: After the first few provinces the Vallorian Guards are replaced by Knights. Both are Heavy Melee Units and both move 2 spaces and attack 2 spaces away.
TACTICS TO CONSIDER
Because the Mist Walker has the highest initiative in the game, it is extremely helpful to scout encounters in this province using Heavy Range Units and then trying to place your Mage Units out of the Mist Walker’s range.
Fights with large combinations of all 3 enemy types will be the most difficult.
We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield, especially after round 3 of the tournament.
AUTO-FIGHT
Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.
For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.
Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.
AUTO-FIGHT ELVES
BEGINNER
5 Sorceresses or a combination of Sorceresses and Golems

OR

+

INTERMEDIATE
5 Blossom Mage or a combination of Blossom Mage and Golem II

OR

+

ADVANCED
5 Blossom Mage II or a combination of Blossom Mage II and Granite Golems

OR

+

AUTO-FIGHT HUMANS
BEGINNER
5 Priests or a combination of Priests and Mortars

OR

+

INTERMEDIATE
5 Priest II or a combination of Priest II and Orc Strategists

OR

+

ADVANCED
5 Sacred Priest or a combination of Sacred Priest and Orc Strategists II

OR

+

MANUAL-FIGHT
Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)
Use Priests, Sorceresses or Blossom Mage
vs
combinations of two or more Knights, Orc Strategists or Cannoneers, and one or fewer Mist Walkers



Use Archers, Crossbowmen or Dryads II
vs
Mostly Vallorian Guards and Orc Generals and two or more Mist Walkers



Use Mortars, Golems or Orc Strategists
vs
Mostly Mist Walkers, and one or fewer Orc Generals or Vallorian Guards



Use combos of Priests, Sorceress, Blossom Mage and
Mortars, Golems, Orc Strategists
vs
Mostly Orc Generals or Vallorian Guards and few Mist Walkers



+



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Marble Tournament Tips & Tricks