Marble Tournament Tips & Tricks

Tips & Tricks
MARBLE Tournament

Are you ready for the next Marble Tournament?

Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!

Summary

Prepare

Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.

elvenar, marble
Click here ^ to see battle videos!

GOODS

These are the goods you’ll use the most of for catering in the Marble Tournament:

Marble
Marble
Crystal
Crystal
Elixir
Elixir

EXTRAS

If you have any Magnificent Mage Multiplier or Enlightened Light Range from winning them in past events, this is a great province to use them!


Training

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Marble provinces:

Elves

BEGINNER
Sorceress, elvenar
Sorceress
Archer
Archer
Golem
Golem

Players in chapter one can train mostly Archers to use against the Orc Generals and Vallorian Guards. Train a few Sword Dancers to use against the Mist Walkers and to assist with the Cannoneers. Cater any encounters facing two or more Cannoneers.

Once you have unlocked Treants in chapter 2, train some of these to use against the Cannoneers. Once you have unlocked Golems and Sorceresses in chapter 3, train mostly Sorceresses to use against the Orc Generals, Vallorian Guards, and Cannoneers. Train a few Golems to use against the Mist Walkers.

INTERMEDIATE
Blossom Mage
Blossom Mage
Archer II
Archer II
Golem ll
Golem II

Train mostly Blossom Mage to use against the Orc Generals, Vallorian Guards, and Cannoneers. Train a few Archer II for encounters against mostly Orc Generals, Vallorian Guards and two or more Mist Walkers. Train Golem II to use against the Mist Walker and for backup vs the Cannoneers.

ADVANCED
Blossom Mage II
Blossom Mage II
Dryad II
Dryad II
Granite Golem
Granite Golem

Train mostly Blossom Mage II to use against the Orc Generals, Vallorian Guards, and Cannoneers. Continue training Elite Archers until you unlock Dryad II and then train a few of these for encounters against mostly Orc Generals, Vallorian Guards and two or more Mist Walkers. Train Granite Golem to use against the Mist Walker and for backup against the Cannoneers.

Humans

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Marble provinces:

BEGINNER
Priest
Priest
Crossbowman
Crossbowman
Mortar
Mortar

Players in chapter one can train mostly Crossbowmen to use against the Orc Generals and Vallorian Guards. Train a few Axe Barbarians to use against the Mist Walkers and to assist with the Cannoneers. Cater any encounters facing two or more Cannoneers.

Once you have unlocked Paladins in chapter 2, train some of these to use against the Cannoneers. Once you have unlocked Priests and Mortars in chapter 3, train mostly Priests to use against the Orc Generals, Vallorian Guards, and Cannoneers. Train a few Mortars to use against the Mist Walkers.

INTERMEDIATE
Priest II
Priest II
Crossbowman II
Crossbowman II
Orc Strategist
Orc Strategist

Train mostly Priest II to use against the Orc Generals, Vallorian Guards, and Cannoneers. Train a few Crossbowmen II for encounters facing mostly Orc Generals, Vallorian Guards and two or more Mist Walkers. Train Orc Strategist to use against the Mist Walker and for backup against the Cannoneers.

ADVANCED
Sacred Priest
Sacred
Priest
Dryad II, elvenar
Dryad II

Orc
Strategist II

Train mostly Sacred Priests to use against the Orc Generals, Vallorian Guards, and Cannoneers. Continue training Master Crossbowmen until you unlock Dryad II, and then train a few of these for encounters facing mostly Orc Generals, Vallorian Guards and two or more Mist Walkers. Train Orc Strategist II to use against the Mist Walker and for backup against the Cannoneers.

 

THE ENEMIES

Mist Walker
Mist Walker

Light Ranged
Moves: 4 Spaces
Attacks: 4 Spaces

Elvenar Marble Tournament
Vallorian Guards, elvenar
Vallorian Guard

Heavy Melee
Moves: 2 Spaces
Attacks: 2 Spaces

Orc General, elvenar
Orc General

Heavy Melee
Moves: 2 Spaces
Attacks: 1 Spaces

Cannoneer
Cannoneer

Heavy Ranged
Moves: 1 Space
Attacks: 8-10 Spaces

NOTE: After the first few provinces the Vallorian Guards are replaced by Knights. Both are Heavy Melee Units and both move 2 spaces and attack 2 spaces away.

TACTICS TO CONSIDER

Because the Mist Walker has the highest initiative in the game, it is extremely helpful to scout encounters in this province using Heavy Range Units and then trying to place your Mage Units out of the Mist Walker’s range.

Fights with large combinations of all 3 enemy types will be the most difficult.

elvenar, marble, gok

We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield, especially after round 3 of the tournament.

AUTO-FIGHT

Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.

For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.

Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.

AUTO-FIGHT ELVES

BEGINNER

5 Sorceresses or a combination of Sorceresses and Golems

Sorceress, elvenar

OR

Sorceress, elvenar

+

Golem, elvenar
INTERMEDIATE

5 Blossom Mage or a combination of Blossom Mage and Golem II

Blossom Mage, elvenar

OR

Blossom Mage, elvenar

+

Golem ll
ADVANCED

5 Blossom Mage II or a combination of Blossom Mage II and Granite Golems

Blossom Mage II, elvenar

OR

Blossom Mage II, elvenar

+

Granite Golem

AUTO-FIGHT HUMANS

BEGINNER

5 Priests or a combination of Priests and Mortars

Priest, elevenar

OR

Priest, elevenar

+

Mortar
INTERMEDIATE

5 Priest II or a combination of Priest II and Orc Strategists

Priest II, elvenar

OR

Priest II, elvenar

+

Orc Strategist, elvenar
ADVANCED

5 Sacred Priest or a combination of Sacred Priest and Orc Strategists II

Sacred Priest, elvenar

OR

Sacred Priest, elvenar

+

Orc Strategist II, elvenar

MANUAL-FIGHT

Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)

Use Priests, Sorceresses or Blossom Mage
vs
combinations of two or more Knights, Orc Strategists or Cannoneers, and one or fewer Mist Walkers

Priest, elevenar
Sorceress, elvenar
Blossom Mage, elvenar

elvenar, gok, marble

Use Archers, Crossbowmen or Dryads II
vs
Mostly Vallorian Guards and Orc Generals and two or more Mist Walkers

Archer
Crossbowman II
Dryad II, elvenar

ELVENAR, GOK

Use Mortars, Golems or Orc Strategists
vs
Mostly Mist Walkers, and one or fewer Orc Generals or Vallorian Guards

Mortar
Orc Strategist

elvenar, gok

Use combos of Priests, Sorceress, Blossom Mage and
Mortars, Golems, Orc Strategists
vs
Mostly Orc Generals or Vallorian Guards and few Mist Walkers

Priest, elevenar
Sorceress, elvenar
Blossom Mage, elvenar

+

Mortar
Orc Strategist

elvenar, gok

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Your Fellowship

Marble Tournament Tips & Tricks

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