Tips & Tricks
Are you ready for the next Elixir Tournament?
Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!
- The Enemies
- Tactics to Consider
- Copy / Paste Summary
Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.
These are the goods you’ll use the most of for catering in the Elixir Tournament:
If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!
Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Elixir provinces:
Players in chapter 1 will find this to be a very difficult province. Train mostly Sword Dancers to use against the Drone Riders, Thieves, and Bandits. Train Archers to use against the Orc Generals.
Once you have unlocked Treants and Golems, train more of these and just a few archers to use against the Orc Generals.
Continue to train mostly Golems. Train some Treants for encounters featuring one or fewer Bandits.
Train a few Archer II or Blossom Mage for encounters featuring 2 or more Orc Generals.
Blossom Mage II
Although the Faineant Frog specializes against Light Melee Units, we found that in this province, they only performed better than the Golems in encounters against Light Melee units exclusively. The Granite Golems performed much better in encounters featuring one or more Orc Generals and Bandits.
Train Dryad II instead of Archers, and train some Blossom Mage II to use against the Orc Generals.
Players in chapter 1 will find this to be a very difficult province. Train mostly Axe Barbarians to use against the Drone Riders, Thieves, and Bandits. Train some Crossbowmen to use against the Orc Generals.
Once you have unlocked Paladins and Mortars, train more of these, and train just a few Crossbowmen to use against the Orc Generals.
Train Orc Strategist instead of Mortars, and Train Paladins for encounters featuring one or fewer Bandits.
Train just a few Axe Barbarians for encounters featuring only Dryads and Bandits.
Train a few Crossbowmen II or Priests for encounters featuring 2 or more Orc Generals.
Orc Strategist II
Although the Fainient Frog specializes against Light Melee Units, we found that in this province, they only performed better than the Orc Strategist in encounters against Light Melee units exclusively. The Orc Strategist performed much better in encounters featuring one or more Orc Generals and Bandits.
Train Dryad II instead of Crossbowmen, and train Sacred Priests to use against the Orc Generals.
Moves: 4 Spaces
Attacks: 1 Space
Moves: 3 Spaces
Attacks: 1 Space
Moves: 3 Spaces
Attacks: 4 Spaces
Moves: 2 Spaces
Attacks: 1 Space
NOTE: After the first few provinces the Drone Riders are replaced by Ancient Orcs. Both units move 4 spaces and attack 1 space away.
TACTICS TO CONSIDER
In encounters featuring both Drone Riders and Thieves, go after the Drone Riders First. Their attack is stronger than the Thieves but their defense is weaker.
Fights with large combinations of all 3 enemy types will be the most difficult
We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield, especially after round 3 of the tournament.
Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.
For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.
Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.
5 Golems or a combination of Golems and Archers
5 Golems II or a combination of Golems II and Blossom Mage
5 Granite Golems or a combination of Granite Golems and Blossom Mage II
5 Mortars or a combination of Mortars and Priests
5 Orc Strategists or a combination of Orc Strategits and Priest II
5 Orc Strategists II or a combination of Orc Strategists II and Sacred Priests
Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)
Use Mortars, Golems or Orc Strategists
Bandits, Thieves, Drone Riders and one or fewer Orc Generals.
Work on all other units until the Orc General gets closer to your fighters. Try to hit him with all of your fighters on the same turn, as they will do the most damage to any of these units.
Use Paladins or Treants
Thieves, Drone Riders, Orc Generals and one or fewer Bandits
Use Archers/Crossbowman/Dryad or Priest/Sorceress/Blossom Mage
Mostly Orc Generals.
Use combinations of Golems/Mortars/Orc Strategists and Priest/Sorceresses/Blossom Mage
large combos of all 3 enemy types.
COPY / PASTE SUMMARY
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Elixir Tournament Tips & Tricks