Tips & Tricks
Are you ready for the next Dust Tournament?
Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!
- The Enemies
- Tactics to Consider
- Copy / Paste Summary
Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.
These are the goods you’ll use the most of for catering in the Dust Tournament:
If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!
Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Dust provinces:
Players in chapter 1 can train Sword Dancers to use against any enemy type. Train Archers to use against the Abbots and Banshees.
Once you have unlocked the Cerberus, start training these instead of the Sword Dancers. After unlocking Golems, train a few of these to use against Wild Archers and Steinlings. Train Sorceress to use against the Steinlings.
Train Cerberus II to use against the Abbots, Banshees and Wild Archers. Train Archer II for long-range attacks against the Abbots and Banshees.
Train Golem II for encounters facing mostly Wild Archers and Steinlings, and Train Banshees instead of Sorceresses to use against the Steinlings.
Although the Ranger specializes against Mage Units, we found that in this province, they only performed better than the Archers once they have reached level 2. The Archers performed much better than the Ranger I in most of the encounters in this province.
Continue training Sinister Cerberus, Banshee II or Ghastly Banshees and Granite Golems.
Players in chapter 1 can train Axe Barbarians to use against any enemy type. Train Crossbowmen to use against the Abbots and Banshees.
Once you have unlocked the Cerberus, start training these instead of the Axe Barbarians. After unlocking Mortars, train a few of these to use against Wild Archers and Steinlings. Train Priests to use against the Steinlings.
Train Cerberus II to use against the Abbots, Banshees and Wild Archers. Train Crossbowmen II for long-range attacks against the Abbots and Banshees.
Train Orc Strategists for encounters facing mostly Wild Archers and Steinlings, and Train Priest II or Sacred Priests to use against the Steinlings.
Orc Strategist II
Although the Ranger specializes against Mage Units, we found that in this province, they only performed better than the Crossbowmen once they have reached level 2. The Crossbowmen performed much better than the Ranger I in most of the encounters in this province.
Continue training Sinister Cerberus and Orc Strategist II. Train Ghastly Banshees instead of Sacred Priests as they performed just a little better than the Priests in this province. If training Banshees takes a lot longer than training Priests, train Priests instead.
Moves: 2 Spaces
Attacks: 5 Spaces
Moves: 4 Spaces
Attacks: 3 Spaces
Moves: 3 Spaces
Attacks: 4 Spaces
Moves: 3 Spaces
Attacks: 3 Spaces
TACTICS TO CONSIDER
The Banshee should be your #2 Priority after the Abbot as she can put a spell on your fighters that will reduce their armor, making them much easier to kill.
Fights with large combinations of all 3 enemy types will be the most difficult.
We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield, especially after round 3 of the tournament.
Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.
For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.
Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.
5 Cerberus or a combination of Cerberus and Sorceresses
5 Cerberus II or a combination of Cerberus II and Banshees
5 Sinister Cerberus or a combination of Sinister Cerberus and Banshees II
5 Cerberus or a combination of Cerberus and Priests
5 Cerberus II or a combination of Cerberus II and Priests II
5 Sinister Cerberus or a combination of Sinister Cerberus and Ghastly Banshee
Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)
Combos of 2 or more Abbots, Banshees or Wild Archers, and one or fewer Steinlings.
Use Cerberus or Crossbowmen/Archers/Rangers II
Mostly Abbots, Banshees and two or fewer Wild Archers
Use Mortars, Golems or Orc Strategists
Wild Archers, Steinlings, and one or fewer Abbots or Banshees
Use Priests, Sorceress or Banshee
Mostly Steinlings, Abbots, Banshees and one or fewer Wild Archers
COPY / PASTE SUMMARY
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Magic Dust Tournament Tips & Tricks