Magic Dust Tournament Tips & Tricks

Tips & Tricks
DUST Tournament

Are you ready for the next Dust Tournament?

Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!

Summary

Get Prepared

Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.

Dust Video Splash Screen
Click here ^ to see battle videos!

GOODS

These are the goods you’ll use the most of for catering in the Dust Tournament:

Steel
Steel
Scroll
Scrolls
Dust
Magic Dust

EXTRAS

If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!

Orc Strategist

Training – Elves

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Dust provinces:

BEGINNER
Cerberus
Cerberus
Sorceress
Sorceress
Archer
Archer
Golem
Golem

Players in chapter 1 can train Sword Dancers to use against any enemy type. Train Archers to use against the Abbots and Banshees.

Once you have unlocked the Cerberus, start training these instead of the Sword Dancers. After unlocking Golems, train a few of these to use against Wild Archers and Steinlings. Train Sorceress to use against the Steinlings.

INTERMEDIATE
Cerberus II
Cerberus II
Banshee
Banshee
Archer II
Archer II
Golem ll
Golem II

Train Cerberus II to use against the Abbots, Banshees and Wild Archers. Train Archer II for long-range attacks against the Abbots and Banshees.

Train Golem II for encounters facing mostly Wild Archers and Steinlings, and Train Banshees instead of Sorceresses to use against the Steinlings.

ADVANCED
Sinister Cerberus
Sinister Cerberus
Banshee II
Banshee II
Ranger II
Ranger II
Granite Golem
Granite Golem

Although the Ranger specializes against Mage Units, we found that in this province, they only performed better than the Archers once they have reached level 2. The Archers performed much better than the Ranger I in most of the encounters in this province.

Continue training Sinister Cerberus, Banshee II or Ghastly Banshees and Granite Golems.

Training – Humans

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Dust provinces:

BEGINNER
Cerberus
Cerberus
Priest
Priest
Crossbowman
Crossbowman
Mortar
Mortar

Players in chapter 1 can train Axe Barbarians to use against any enemy type. Train Crossbowmen to use against the Abbots and Banshees.

Once you have unlocked the Cerberus, start training these instead of the Axe Barbarians. After unlocking Mortars, train a few of these to use against Wild Archers and Steinlings. Train Priests to use against the Steinlings.

INTERMEDIATE
Cerberus II
Cerberus II
Priest II
Priest II
Crossbowman II
Crossbowman II
Orc Strategist
Orc Strategist

Train Cerberus II to use against the Abbots, Banshees and Wild Archers. Train Crossbowmen II for long-range attacks against the Abbots and Banshees.

Train Orc Strategists for encounters facing mostly Wild Archers and Steinlings, and Train Priest II or Sacred Priests to use against the Steinlings.

ADVANCED
Sinister Cerberus
Sinister Cerberus
Ghastly Banshee
Ghastly Banshee
Ranger II
Ranger II
Orc Strategist II
Orc Strategist II

Although the Ranger specializes against Mage Units, we found that in this province, they only performed better than the Crossbowmen once they have reached level 2. The Crossbowmen performed much better than the Ranger I in most of the encounters in this province.

Continue training Sinister Cerberus and Orc Strategist II. Train Ghastly Banshees instead of Sacred Priests as they performed just a little better than the Priests in this province. If training Banshees takes a lot longer than training Priests, train Priests instead.

 

THE ENEMIES

Abbot
Abbot

Mage Unit
Moves: 2 Spaces
Attacks: 5 Spaces

Banshee
Banshee

Mage Unit
Moves: 4 Spaces
Attacks: 3 Spaces

Wild Archer
Wild Archer

Light Ranged
Moves: 3 Spaces
Attacks: 4 Spaces

Steinling
Steinling

Heavy Ranged
Moves: 3 Spaces
Attacks: 3 Spaces

TACTICS TO CONSIDER

The Banshee should be your #2 Priority after the Abbot as she can put a spell on your fighters that will reduce their armor, making them much easier to kill.

Fights with large combinations of all 3 enemy types will be the most difficult.



We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield,
especially after round 3 of the tournament.

   

AUTO-FIGHT

Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.

For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.

Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.

AUTO-FIGHT ELVES

BEGINNER

5 Cerberus or a combination of Cerberus and Sorceresses

Cerberus

OR

Cerberus

+

Sorceress
INTERMEDIATE

5 Cerberus II or a combination of Cerberus II and Banshees

Cerberus II

OR

Cerberus II

+

Banshee
ADVANCED

5 Sinister Cerberus or a combination of Sinister Cerberus and Banshees II

Sinister Cerberus

OR

Sinister Cerberus

+

Banshee II

AUTO-FIGHT HUMANS

BEGINNER

5 Cerberus or a combination of Cerberus and Priests

Cerberus

OR

Cerberus

+

Priest
INTERMEDIATE

5 Cerberus II or a combination of Cerberus II and Priests II

Cerberus II

OR

Cerberus II

+

Priest II
ADVANCED

5 Sinister Cerberus or a combination of Sinister Cerberus and Ghastly Banshee

Sinister Cerberus

OR

Sinister Cerberus

+

Ghastly Banshee

MANUAL-FIGHT

Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)

Use Cerberus
vs
combos of 2 or more Abbots, Banshees or Wild Archers, and one or fewer Steinlings.

Cerberus

Use Cerberus or Crossbowmen/Archers/Rangers II
vs
Mostly Abbots, Banshees and two or fewer Wild Archers

Cerberus

OR

Crossbowman
Archer
Ranger II

Use Mortars, Golems or Orc Strategists
vs
Wild Archers, Steinlings, and one or fewer Abbots or Banshees

Mortar
Golem
Orc Strategist

Use Priests, Sorceress or Banshee
vs
Mostly Steinlings, Abbots, Banshees and one or fewer Wild Archers

Priest
Sorceress
Banshee

COPY / PASTE SUMMARY

Copy the following summary to share with your fellowship in-game!

Click “Select & Copy Text” and then paste into a new message.

 
 
 
 
 
 
 
 

Your Fellowship

Magic Dust Tournament Tips & Tricks