Tips & Tricks
DUST Tournament
Are you ready for the next Dust Tournament?
Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!
Summary
Prepare
Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.
Click here ^ to see battle videos!
GOODS
These are the goods you’ll use the most of for catering in the Dust Tournament:

Steel

Scrolls

Magic Dust
EXTRAS
If you have any Orc Strategists from winning Grounds of the Orc Strategist in past events, this is a great province to use them!
Training
Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Dust provinces.
Elves
BEGINNER

Cerberus

Sorceress

Archer

Golem
Players in chapter 1 can train Sword Dancers to use against any enemy type. Train Archers to use against the Abbots and Banshees.
Once you have unlocked the Cerberus, start training these instead of the Sword Dancers. After unlocking Golems, train a few of these to use against Wild Archers and Steinlings. Train Sorceress to use against the Steinlings.
INTERMEDIATE

Cerberus II

Banshee

Archer II

Golem II
Train Cerberus II to use against the Abbots, Banshees and Wild Archers. Train Archer II for long-range attacks against the Abbots and Banshees.
Train Golem II for encounters facing mostly Wild Archers and Steinlings, and Train Banshees instead of Sorceresses to use against the Steinlings.
ADVANCED

Sinister Cerberus

Banshee II

Ranger II

Granite Golem
Although the Ranger specializes against Mage Units, we found that in this province, they only performed better than the Elite Archers once they have reached level 2. The Elite Archers performed much better than the Ranger I in most of the encounters in this province.
Continue training Sinister Cerberus, Banshee II or Ghastly Banshees and Granite Golems.
LATE-GAME

Forest Warden

Sinister Cerberus

Ghastly Banshee

Frog Prince
Once you’ve unlocked the Forest Warden, train mostly these and just a few Cerberus to use in encounters facing mostly Wild Archers and 1 or 2 Mage Units.
Train a few Frog Prince for encounters facing mostly Wild Archers and 1 or 2 Steinlings, and train a few Ghastly Banshee or Sacred Priests for encounters facing mostly Steinlings and Mage Units.
Humans
BEGINNER

Cerberus

Priest

Crossbowman

Mortar
Players in chapter 1 can train Axe Barbarians to use against any enemy type. Train Crossbowmen to use against the Abbots and Banshees.
Once you have unlocked the Cerberus, start training these instead of the Axe Barbarians. After unlocking Mortars, train a few of these to use against Wild Archers and Steinlings. Train Priests to use against the Steinlings.
INTERMEDIATE

Cerberus II

Priest II

Crossbowman II

Orc Strategist
Train Cerberus II to use against the Abbots, Banshees and Wild Archers. Train Crossbowmen II for long-range attacks against the Abbots and Banshees.
Train Orc Strategists for encounters facing mostly Wild Archers and Steinlings, and Train Priest II or Sacred Priests to use against the Steinlings.
ADVANCED

Sinister Cerberus

Sacred Priest

Ranger II

Orc Strategist II
Although the Ranger specializes against Mage Units, we found that in this province, they only performed better than the Crossbowmen once they have reached level 2. The Crossbowmen performed much better than the Ranger I in most of the encounters in this province.
Continue training Sinister Cerberus and Orc Strategist II. Ghastly Banshees performed a little better than Sacred Priests in this province, but only in some fights. Train Priests unless you have unlocked Ghastly Banshees and have a training speed advantage for them.
LATE-GAME

Forest Warden

Sinister Cerberus

Sacred Priest

Frog Prince
Once you’ve unlocked the Forest Warden, train mostly these and just a few Cerberus to use in encounters facing mostly Wild Archers and 1 or 2 Mage Units.
Train a few Frog Prince for encounters facing mostly Wild Archers and 1 or 2 Steinlings, and train a few Ghastly Banshee or Sacred Priests for encounters facing mostly Steinlings and Mage Units.
While the Ghastly Banshee technically performed better than Sacred Priest, the difference was slight. Train Priests unless you have a training speed advantage for Ghastly Banshees.
THE ENEMIES

Abbot
Mage Unit
Moves: 2 Spaces
Attacks: 5 Spaces


Banshee
Mage Unit
Moves: 4 Spaces
Attacks: 3 Spaces

Wild Archer
Light Ranged
Moves: 3 Spaces
Attacks: 4 Spaces

Steinling
Heavy Ranged
Moves: 3 Spaces
Attacks: 3 Spaces
TACTICS TO CONSIDER
The Banshee should be your #2 Priority after the Abbot as she can put a spell on your fighters that will reduce their armor, making them much easier to kill.
Fights with large combinations of all 3 enemy types will be the most difficult.
We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield, especially after round 3 of the tournament.
AUTO-FIGHT
Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.
For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.
Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.
AUTO-FIGHT ELVES
BEGINNER
5 Cerberus or a combination of Cerberus and Sorceresses

OR

+

INTERMEDIATE
5 Cerberus II or a combination of Cerberus II and Banshees

OR

+

ADVANCED
5 Sinister Cerberus or a combination of Sinister Cerberus and Banshees II

OR

+

LATE-GAME
5 Forest Warden, or a combination of Forest Warden and Ghastly Banshee

OR

+

AUTO-FIGHT HUMANS
BEGINNER
5 Cerberus or a combination of Cerberus and Priest

OR

+

INTERMEDIATE
5 Cerberus II or a combination of Cerberus II and Priest II

OR

+

ADVANCED
5 Sinister Cerberus or a combination of Sinister Cerberus and Sacred Priest

OR

+

LATE-GAME
5 Forest Warden, or a combination of Forest Warden and Sacred Priest

OR

+

MANUAL-FIGHT
Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)
Use Forest Warden if available or Cerberus
vs
Combos of 2 or more Abbots, Banshees or Wild Archers, and one or fewer Steinlings.

OR

Use Forest Warden if available, Cerberus, or Crossbowmen/Archers
vs
Mostly Abbots, Banshees and two or fewer Wild Archers

OR

OR


Use Frog Prince if Available, Golems or Orc Strategists. Mortar if no Orc Strategists.
vs
Wild Archers, Steinlings, and one or fewer Abbots or Banshees




Use Priests, Banshee or Sorceress
vs
Mostly Steinlings, Abbots, Banshees and one or fewer Wild Archers



COPY / PASTE SUMMARY
Copy the following summary to share with your fellowship in-game!
Click “Select & Copy Text” and then paste into a new message.
Your Fellowship
Magic Dust Tournament Tips & Tricks