Crystal Tournament Tips & Tricks

Tips & Tricks
Crystal Tournament

Are you ready for the next Crystal Tournament?

Read below to learn which goods to stock up on and which units to train to be sure you’re as prepared as possible to help your fellowship win big in the next tournament!

Summary

Get Prepared

Whether you’re a caterer, a fighter, or a little of both, these tips will help you ensure you’re ready for the types of goods and units you’ll need the most for the best tournament performance.


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Goods

These are the goods you’ll use the most of for catering in the Crystal Tournament:

Marble
Marble
Crystal
Crystal
Elixir
Elixir

Extras

If you have any Vallorian Guards from winning the Vallorian Vallor in past events, this is a great province to use them!

Vallorian Vallor

Training – Elves

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Crystal provinces:

BEGINNER
Treant
Treant
Sorceress
Sorceress
Sword Dancer
Sword Dancer

Players in chapter 1 can train mostly Sword Dancers to use against any enemy, and train a few Archers for long-range shots against the Enchantress.

Once you have unlocked Treants and Sorceress, train more of these and just a few Sword Dancers to use against the Enchantress.

INTERMEDIATE
treant II
Treant II
Blossom Mage
Blossom Mage
Sword Acrobat
Sword Acrobat

Train mostly Treant II, and train Blossom Mage instead of Sorceress. They will perform better than the Bud Sorceress and Banshee I in this province.

Train a few Sword Dancer II or III to use against the Enchantress as they will perform better than the Cerberus II in this province.

ADVANCED

Elder Treant
Banshee II
Banshee II
Sinister Cerberus
Sinister Cerberus

Although the Vallorian Guard specializes against Heavy Range Units, we found that in this province, only the Vallorian Guard II (chapter 12) performed better than the Elder Treants.

The Vallorian Guard II also performed better mostly in encounters against Heavy Ranged units exclusively.

The Elder Treants performed better in encounters featuring one or more Enchantress and Hellhounds.

Train Banshee II instead of Blossom Mage, and Sinister Cerberus instead of Sword Acrobats.

Training – Humans

Train plenty of the following types of fighters to ensure you’ll have the best units to handle the Shady Characters found in the Crystal provinces:

BEGINNER
Palladin
Paladin
Priest
Priest
Axe Barbarian
Axe Barbarian

Players in chapter 1 can train mostly Axe Barbarians to use against any enemy. Train a few Crossbowmen for long-range shots against the Enchantress.

Once you have unlocked Paladins and Priests, train more of these and just a few Axe Barbarians to use against the Enchantress.

INTERMEDIATE
Paladin
Paladin II
Priest II
Priest II
Storm Barbarian
Storm Barbarian

Train mostly Paladin II, and some Priest II as they will perform better than the Banshee I in this province.

Train a few Axe Barbarians II or III to use against the Enchantress as they will perform better than the Cerberus II in this province.

ADVANCED

Blessed Paladin
Sacred Priest
Sacred Priest
Sinister Cerberus
Sinister Cerberus

Train Blessed Paladins until you have unlocked the Vallorian Guard II (chapter 12). The Blessed Paladin performed much better than the Vallorian Guard I in this province. Once you have unlocked the Vallorian Guard II, train them instead of the Blessed Paladins.

Train Sacred Priest until you have unlocked the Ghastly Banshee (chapter 12) as the Priest performed better than the Banshee II in this province.

If the training time for your Training Grounds is much longer than that of the Barracks, train just a few Ghastly Banshee for the later rounds and Provinces as the Sacred Priest will perform as well as the Ghastly Banshee in easier encounters.

Train a few Sinister Cerberus to use against the Enchantress.

THE ENEMIES

Enchantress
Enchantress

Mage Unit
Moves: 4 Spaces
Attacks: 3 Spaces

Hellhound
Hellhound

Light Melee
Moves: 5-7 Spaces
Attacks: 1 Space

Orc Deserter
Orc Deserter

Heavy Range
Moves: 3 Spaces
Attacks: 3 Spaces

Faineant Frog
Faineant Frog

Heavy Range
Moves: 1 Space
Attacks: 8 Spaces

NOTE: After the first few provinces the Faineant Frogs are replaced by Cannoneers. Both units move 1 space and attack 8 spaces away.

Tactics To Consider

The Enchantress should be your #1 priority. She can put a spell on your fighters that will reduce their armor by 40%, thus allowing her friends to hit your fighters 40% harder.

The enemy Dogs, Orc Deserters, and Cannoneers are no match for the Treants and Paladins, but with the help of the Enchantress’s spells, they will do a lot more damage to your fighters, making it harder to take them out.

Fights with large combinations of all 3 enemy types will be the most difficult.

We recommend these be catered or fought manually using a mix and match of your fighters according to the obstacles on the battlefield, especially after round 3 of the tournament.

AUTO-FIGHT

Most tournaments in the first few rounds can be won with auto-fight. This can be a great option for fighting novices to still be able to use a mix of resources (units and goods) so more tournament provinces and rounds can be won.

For many of the first rounds of fights, if you pick the right match ups, the fight is easy enough for auto-fight to do as good of a job as manual fighting would do for far less effort.

Of course, choose at your own risk. The more difficult the fight, and the more even the match-up, the more likely it is that you are nearly guaranteed to lose far more units with auto-fight than with manual fight.

AUTO-FIGHT ELVES

BEGINNER

5 Treants or a combination of Treants and Sorceress

Treant

OR

Treant

+

Sorceress
INTERMEDIATE

5 Treants II or a combination of Treants II and Blossom Mage

treant II

OR

treant II

+

Blossom Mage
ADVANCED

5 Elder Treants or a combination of Elder Treants and Banshee II

Elder Treant

OR

Elder Treant

+

Banshee II

AUTO-FIGHT HUMANS

BEGINNER

5 Paladins or a combination Paladins and Priest

Palladin

OR

Paladin

+

Priest
INTERMEDIATE

5 Paladins II or a combination of Paladins II and Priests II

Paladin

OR

Paladin

+

Priest II
ADVANCED

5 Blessed Paladins or a combination of Blessed Paladins and Sacred Priests

Blessed Paladins

OR

Blessed Paladins

+

Sacred Priest

MANUAL-FIGHT

Manual fight is recommended in most instances for fewer losses of units. Manual fight may or may not make a significant difference compared to auto-fight in the easiest battles (usually only the first round of the tournament for each province.)

Use Paladin or Treants
vs
Orc Deserters, Hellhounds, Cannoneers and one or fewer Enchantress.

Take out the Enchantress first as they will do the most damage to either of these units.

Paladin

OR

Treant

Use Priests, Sorceress, Blossom Mage or Banshee
vs
Enchantress, Cannoneers, Orc Deserters and one or fewer Hellhounds

Priest
Sorceress
Blossom Mage
Banshee II

Use Axe Barbarians, Sword Dancers or Cerberus
vs
Enchantress, Hellhounds and one or fewer Cannoneers or Orc Deserters.

Axe Barbarian
Sword Dancer
Cerberus

Use combinations of Treants/Paladins/Vallorian Guards and Sorceress/Priests/Blossom Mage/Banshee
vs
large combos of all 3 enemy types.

Treant
Palladin
Vallorian Guards II

+

Sorceress
Priest
Blossom Mage
Banshee

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Your Fellowship

Crystal Tournament Tips & Tricks!

 

STOCK UP ON THESE GOODS
Marble, Crystal, Elixir

EXTRAS
If you have any Vallorian Guards from winning the
Vallorian Vallor in past events, this is a great province to use them!

TRAIN THESE UNITS
ELVES: Treant, Sorceress/Blossom Mage/Banshee II, Swordancer/Cerberus III
HUMANS: Paladin, Priests, Axe Barbarian/Cerberus III

THE ENEMIES
Enchantress, Hellhound, Orc Deserter, Faineant Frog

AUTO FIGHT
ELVES: 5 Treants or a combo of Treants and Sorceress/Blossom Mage/Banshee II

HUMANS: 5 Paladins or a combo of Paladins & Priests

MANUAL FIGHT
ELVES:
-Players in chapters 1 and early chapter 2 can use Sword Dancers against Enchantresses and Hellhounds and 1 or fewer Orc Deserters or Frogs. Cater any encounters with more than 2 Heavy Ranged units.
-More advanced players can use 5 Treants; they work great in encounters with more Hellhounds, Orc Deserters, Frogs and 1 or fewer Enchantress.
-Use Swordancers/Cerberus III in encounters with mostly Enchantresses and 2 or fewer Hellhounds.
-Use combos of Treants and Sorceress/Blossom Mage/Banshee II in encounters with 2 or more Enchantress, Orc Deserters, Frogs and 1 or fewer Hellhounds.

HUMANS:
-Players in chapters 1 and early chapter 2 can use Axe Barbarians against Enchantresses and Hellhounds and 1 or fewer Orc Deserters or Frogs. Cater any encounters with more than 2 Heavy Ranged units.
-More advanced players can use 5 Paladins; they work great in encounters with more Hellhounds, Orc Deserters, Frogs and 1 or fewer Enchantress.
-Use Axebarbarian/Cerberus III in encounters with mostly Enchantresses and 2 or fewer Hellhounds.
-Use combos of Paladins and Priests in encounters with 2 or more Enchantress, Orc Deserters, Frogs and 1 or fewer Hellhounds.

MORE INFO:https://elvengems.com/tournament/crystal/
VIDEO: https://elvengems.com/tournament/crystal/videos