PREVIEW OF
The Elvenar chapter
The Elvenar have arrived!
Read below for a preview/summary of everything we can see about The Elvenar so far with just the beginning pieces of research completed.
Check back often for updates! We will continue to add more details as we play through the chapter and gather more players’ feedback.
SUMMARY
WELCOME
Once you complete the first research of the chapter, “Advanced Scouts,” you will get two pop-up windows.
The first shows you the benefit gained from unlocking the research, and the second officially welcomes you to the chapter, presenting 4 new portrait options.
INTRODUCTION / STORY


Finally, after years of separation and with help of the Constructs, Elves and Humans team up to work on a new structure, a building designed as a tribute to the High Men. Right after finishing the construction, a beacon of light magically activates from within the structure. Ethereal shapes begin to dance around the light, slowly forming bigger figures. Finally, all the shapes pull back into the beacon of light and a second goes by where time seems to stand still. Suddenly, radiant and ancient beings can be observed stepping out of the pulsing beam. The arrival of the Elvenar has finally come.
To welcome your ancestors and follow their path of wisdom and unity with nature, it’s important that Humans and Elves put aside former disagreements and start working together again. Only by sharing their knowledge will they be able to get enlightened enough to properly handle the Elvenar.
Send your citizens to become scholars, create fine arts, develop your agriculture and work out construction plans. You will be able to bring all these elements together with Sentient Goods in your Vault of Wisdom to create Manifests and Collections. Since Humans and Elves each have their particular experiences and different ways of production, these Manifests and Collections will be different per race. Only with additional work and some costs will each race be able to recreate what the other produces, enabling them to acquire the full spectrum, allowing unlocking all the of the Elvenar’s technologies.
Check out this video from Elvenar all about the Elvenar chapter:
SETTLEMENT
The settlement for the Elvenar chapter includes:
- Portal: Council Hall – 8×8 (does not grow as it is upgraded)
- Must make contact with Council Hall:
- Academy – 5×5
- Must make contact with Academy:
- Atelier – 4×7
- Agriculture – 4×7
- Factory – 4×7
- Must make contact with all 3 of Atelier, Agriculture, Factory:
- Vault of Wisdom – 6×4
PORTAL
You will need some Sentient tier 1 (S1) and Sentient tier 3 (S3) goods to build the portal.


Upgrade it as quickly as you can after building it to take advantage of the higher production bonus as soon as possible; it only costs Sentient goods; no settlement goods are required.
Upgrading the portal will add a production bonus to the settlement production buildings and increase capacity for the capped goods of Collections and Manifests.
Settlement Buildings
The production buildings can be built once they are unlocked in research. Each building requires different advanced resources such as orcs, mana, or sentient goods. Some may also require a large quantity of basic goods, coins and/or supplies.
There are no roads to connect buildings to the Portal; you connect them simply by placing them so that they make contact with other settlement buildings.
Academies must connect to the Council Hall. The Atelier, Agriculture, and Factory must connect to any Academy. Lastly, the Vault of Wisdom must make contact with an Atelier, an Agriculture, and a Factory.
GOODS PRODUCTION
The goods production for this chapter is very complex. It involves 2 sets of 3 layers of goods. A further step of production is required to convert Elven resources to Human, or vice versa, as each are the only ones who can produce some of the goods.
The Elvenar Goods Production | ||||||
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Academy | ||||||
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Ideas![]() |
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Workforce![]() |
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3h or 7h productions | 3h or 7h productions | |||||
Made with Ideas | Made with Workforce | |||||
Atelier | ||||||
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Living Paintings![]() |
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Sculptures![]() |
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7h or 21h productions | 7h or 21h productions | |||||
Agriculture | ||||||
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Crystal Balls![]() |
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Plants![]() |
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7h or 21h productions | 7h or 21h productions | |||||
Factory | ||||||
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Designs![]() |
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Constructs![]() |
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7h or 21h productions | 7h or 21h productions | |||||
Vault of Wisdom | ||||||
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Manifests![]() ![]() |
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Collections![]() ![]() |
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6h or 15h productions | 6h or 15h productions | |||||
Level 2 Required | Level 2 Required | |||||
Human ![]() |
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Elven ![]() |
Human ![]() |
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Elven ![]() |
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Elven ![]() |
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Human ![]() |
Elven ![]() |
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Human ![]() |
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12h Productions | 12h Productions |
The first step in the production chain is to produce Ideas and Workforce in the Academies.
Next, Ideas are required in order to produce Living Paintings, Crystal Balls and Designs in the Atelier, Agrictulture, and Factory buildings.
Workforce are required in order to produce Sculptures, Plants and Constructs, also using the Atelier, Agrictulture, and Factory buildings.
The final step in the production chain is performed within the Vault of Wisdom. This is where the living paintings, crystal balls and designs or sculptures, plants and constructs are used to create the capped guest race goods of Manifests and Collections.
Once produced, Manifests and Collections can be converted to the equivalent from the other race by using an exchange production. This exchange production is not available until it is unlocked by upgrading the Vault of Wisdom to level 2.
SETTLEMENT LAYOUTS
Settlement layout options are limited due to the requirement for the Vault of Wisdom to make contact with each the Atelier, Agriculture, and Factory.
ACADEMIES
Academies must make direct contact with the Council Hall.
When starting, it will be important to build and upgrade as many Academies as possible in order to produce the Ideas and Workforce needed to unlock the next three production buildings.
A maximum of 8 can fit around the Council Hall.

The Academies can be upgraded without any other settlement goods; upgrade them as soon as possible to take advantage of the higher production.
It will take a lot of ideas and workforce to unlock the next buildings. The more Academies you can build, the better.
A total of 265,000 Ideas and 265,000 Workforce will be required to unlock the next three production buildings.
Per Production (Ideas or Workforce) | # Productions Required (Ideas and Workforce) | ||||||
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Time | Academy | Portal | Time | Academy | Portal | ||
Lvl 1 | Lvl 2 | Lvl 1 | Lvl 2 | ||||
3 hr | Lvl 1 | 500 | 600 | 3 hr | Lvl 1 | 1060 | 883 |
Lvl 2 | 750 | 900 | Lvl 2 | 707 | 589 | ||
7 hr | Lvl 1 | 775 | 930 | 7 hr | Lvl 1 | 684 | 570 |
Lvl 2 | 1150 | 1380 | Lvl 2 | 461 | 384 |
It could take several days if not weeks to produce them all depending on how many Academies you build.
Hrs | Aca- demy |
1 Academy | 4 Academies | 8 Academies | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Portal | Portal | Portal | Portal | Portal | Portal | ||||||||||
Lvl 1 | Lvl 2 | Lvl 1 | Lvl 2 | Lvl 1 | Lvl 2 | Lvl 1 | Lvl 2 | Lvl 1 | Lvl 2 | Lvl 1 | Lvl 2 | ||||
In Hours | In Days | In Hours | In Days | In Hours | In Days | ||||||||||
3 hr | Lvl 1 | 3180 | 2650 | 133 | 110 | 795 | 663 | 33 | 28 | 398 | 331 | 17 | 14 | ||
Lvl 2 | 2120 | 1767 | 88 | 74 | 530 | 442 | 22 | 18 | 265 | 221 | 11 | 9 | |||
7 hr | Lvl 1 | 4787 | 3989 | 199 | 166 | 1197 | 997 | 50 | 42 | 598 | 499 | 25 | 21 | ||
Lvl 2 | 3226 | 2688 | 134 | 112 | 807 | 672 | 34 | 28 | 403 | 336 | 17 | 14 |
Examples:
If you have 4 Academies at level 1 with a level 1 portal, it will take 795 – 1197 hours to produce the required number of productions to get all of the Ideas and Workforce required (265,000 of each), depending on the mix of 3hr and 7hr productions, which is 33-50 days.
If you have 8 Academies at level 2 with a level 2 portal, it will take 221-336 hours to produce the required number of productions, depending on the mix of 3hr and 7hr productions, which is 9-14 days.
full settlement
Next, the Atelier, Agriculture, and Factory are unlocked. These must make direct contact with an Academy.
Last, the Vault of Wisdom is unlocked. The Vault of Wisdom must make contact with each of the 3 previous buildings.
one set
In order to satisfy the chapter quests, you only need one set of buildings.(8-13% of total city space, depending on number of Academies built and total expansions.
Smallest possible – Fits in just over 2×5; minimum Academies
Fits in less than 3×5; fewer Academies
Fits in less than 4×6; maximum Academies (8)
two sets
Two sets can be fit in less than the typical settlement size (13-17% of total city space, depending on number of Academies and total expansions.)
Long layout; just over 3×8; maximum Academies (8)
Square layout – 4×5; fewer Academies
Square layout – 4×6; near maximum Academies (7).
three sets
Three sets can fit in less than 5×6; takes 20-22% of a well expanded city (~140 expansions.)
FIND YOUR OWN!
Each of these layouts were created with Elven Architect. Use it to plan your own layout in your own city!
If you’d like a copy of your own city, don’t forget you can create one with the Magic Button!
RESEARCH
After unlocking the Advanced Scouts, research and build the portal, Council Hall.
Note how the other research choices are not required; skip these until after researching at least the Council Hall and the Academies.
Also note that the two lower technologies are for Premium culture buildings. If you do not intend to purchase them, there is no need to complete the research for them.
If you do choose to research any of these optional technologies, you will find there will be plenty of time to add KP to them while accumulating the goods you’ll need for the Atelier, Agriculture, and Factory.
Next, unlock the Academy of the Elvenar. Build them as soon as they are unlocked, up to 8. You may not need to keep all 8, but it is recommended to at least start with as many.
The quests want you to unlock Atelier, then Agriculture, then the Factory. However, in order to unlock the Vault of Wisdom, you will need Crystal Balls and Designs, which are produced in the Agriculture and Factory.
If you want to follow the quests, begin producing Ideas (required to unlock Atelier) right away after placing the Academies.



If you want to begin producing the goods required for Vault of Wisdom right away, begin producing Workforce (required to unlock Agriculture) in two-thirds of your Academies and Ideas in the other one-third of your Academies right away after placing them.
FULL CHAPTER
Click each image to view larger.
UPGRADE LEVELS SPLIT BETWEEN MULTIPLE TECHNOLOGIES
Following the trend which began in Elementals, we see upgrade levels split into multiple technologies for several building types:
- Residences (2)
- Workshops (2)
- Guest race Portal (2)
- Guest race production buildings (2)
- Main Hall (2)
COSTS AND REQUIREMENTS
Chapter XV The Elvenar |
KP | Coins | Supplies | Moonstone | Platinum | Tree Gum |
Obsidian | Arcane Ink |
Royal Velvet |
Silly Soap |
Alloy Shrooms |
Cosmic Bismuth |
Mana | Orcs | Ideas | Workforce | Sculptures | Constructs | Crystal Balls |
Designs | Living Paintings |
Plants | Your Race Collections |
Your Race Manifests |
Other Race Collections |
Other Race Manifests |
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Advanced Scouts | 85 | 20,000,000 | 3,000,000 | 80,000 | 75,000 | 55,000 | ||||||||||||||||||||
Squad Size Upgrade 52* | 20 | 10,000,000 | 1,000,000 | 30,000 | ||||||||||||||||||||||
Council Hall | 85 | 35,000,000 | 2,500,000 | 75,000 | 80,000 | 70,000 | ||||||||||||||||||||
Flow of Magic Statue* | 10 | 5,000,000 | 500,000 | 100,000 | ||||||||||||||||||||||
Squad Size Upgrade 53* | 20 | 15,000,000 | 1,500,000 | 32,000 | ||||||||||||||||||||||
Academy of the Elvenar | 100 | 35,000,000 | 3,000,000 | 95,000 | 90,000 | 55,000 | ||||||||||||||||||||
Dolphin Fountain* | 10 | 6,000,000 | 500,000 | 100,000 | ||||||||||||||||||||||
Factory of the Elvenar | 90 | 100,000 | 90,000 | 80,000 | 90,000 | 90,000 | ||||||||||||||||||||
Agriculture of the Elvenar | 90 | 105,000 | 95,000 | 70,000 | 175,000 | |||||||||||||||||||||
Atelier of the Elvenar | 90 | 100,000 | 95,000 | 75,000 | 175,000 | |||||||||||||||||||||
Elvenar Style Barracks | 95 | 275,000 | 10,000 | 10,000 | ||||||||||||||||||||||
Vault of Wisdom | 110 | 250,000 | 10,000 | 10,000 | ||||||||||||||||||||||
Elvenar Harp Player Statue | 95 | 270,000 | 10,000 | 10,000 | ||||||||||||||||||||||
Elvenar Style Amory | 100 | 355,000 | 5,750 | 5,250 | ||||||||||||||||||||||
Squad Size Upgrade 54* | 25 | 20,000,000 | 2,000,000 | 50,000 | ||||||||||||||||||||||
Improved Vault of Wisdom | 115 | 345,000 | 5,500 | 5,500 | ||||||||||||||||||||||
Elvenar Style Residences | 100 | 350,000 | 5,250 | 5,750 | ||||||||||||||||||||||
Diverse Mercenary Camp | 105 | 190,000 | 165,000 | 2,200 | 5,850 | 5,250 | ||||||||||||||||||||
Improved Council Hall | 125 | 235,000 | 5,200 | 5,200 | 5,800 | 5,800 | ||||||||||||||||||||
City Expansion 46* | 100 | 225,000 | 5,700 | 2,750 | 4,900 | |||||||||||||||||||||
Elvenar Style Workshops | 110 | 200,000 | 155,000 | 3,500 | 5,700 | 4,150 | ||||||||||||||||||||
Forest Warden | 100 | 170,000 | 6,300 | 7,000 | 6,800 | |||||||||||||||||||||
Improved Academy of The Elvenar* | 25 | 30,000,000 | 2,000,000 | 500,000 | ||||||||||||||||||||||
Advanced Vault of Wisdom* | 30 | 20,000,000 | 3,000,000 | 500,000 | ||||||||||||||||||||||
Elvenar Style Main Hall | 130 | 160,000 | 165,000 | 6,300 | 7,150 | 7,350 | ||||||||||||||||||||
Vallorian Champion | 110 | 125,000 | 120,000 | 115,000 | 8,500 | 8,500 | ||||||||||||||||||||
Improved Dwarven Steel Manufactory | 125 | 215,000 | 8,600 | 8,750 | 8,500 | |||||||||||||||||||||
Improved Elvenar Marble Manufactory | 125 | 210,000 | 6,200 | 6,100 | 7,000 | 7,000 | ||||||||||||||||||||
Improved Growing Planks Manufactory | 125 | 205,000 | 8,700 | 8,500 | 8,750 | |||||||||||||||||||||
Frog Prince | 115 | 240,000 | 6,850 | 7,100 | 6,300 | 6,400 | ||||||||||||||||||||
Improved Elvenar Style Residences | 135 | 280,000 | 8,750 | 8,850 | 8,700 | |||||||||||||||||||||
Wolf Shrine | 125 | 260,000 | 8,500 | 8,750 | 8,800 | |||||||||||||||||||||
Squard Size Upgrade 55* | 30 | 30,000,000 | 3,000,000 | 75,000 | ||||||||||||||||||||||
Improved Elvenar Style Workshops | 125 | 210,000 | 8,800 | 2,700 | 8,750 | 7,500 | ||||||||||||||||||||
Improved Elvenar Style Main Hall | 140 | 170,000 | 190,000 | 8,500 | 8,900 | 8,850 | ||||||||||||||||||||
City Expansion 47* | 130 | 215,000 | 220,000 | 8,900 | 8,900 | 8,800 | ||||||||||||||||||||
Ascending Street | 130 | 220,000 | 8,900 | 8,800 | 8,900 | |||||||||||||||||||||
Ancient Wonders of the Elvenar | 150 | 1,500,000 | 9,000 | 9,000 | 9,000 | 9,000 | ||||||||||||||||||||
Totals | 3,530 | 226,000,000 | 22,000,000 | 195,000 | 175,000 | 185,000 | 525,000 | 525,000 | 525,000 | 1,945,000 | 1,750,000 | 2,165,000 | 2,700,000 | 187,000 | 265,000 | 265,000 | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 10,000 | 90,800 | 93,200 | 135,250 | 90,900 |
* = optional research
PORTAL PROFITS CALCULATOR
Find out how much of the chapter your portal profit instants will help you complete.
Enter the quantity you have of each type of instant. Then click "calculate."
5% | 10% | 15% | 20% | 25% | 33% | 50% | 100% |
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Total Value of Instants (All Race Manifests and Collections) | ||||||||||
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Level | Capacity | 5% | 10% | 15% | 20% | 25% | 33% | 50% | 100% | TOTAL |
lvl 1 | 3000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
lvl 2 | 6000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
lvl 3 | 7500 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
lvl 4 | 9000 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Your Race Collections | Your Race Manifests | Other Race Collections | Other Race Manifests | |
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Total Research Costs: | 90,800 | 93,200 | 135,250 | 133,950 |
Value of Portal Profits at level 4: | 0 | 0 | 0 | 0 |
Remaining: | 0 | 0 | 0 | 0 |
Portal profits strategy
In previous chapters, it was possible to complete the majority if not all of the research without ever building settlement buildings, and focusing merely on the Portal.
In The Elvenar chapter, this won’t be possible. Even if you have enough portal profits to get all of the Capped goods needed to satisfy the chapter requirements, it won’t be enough. A significant amount of each other resource type is also required in order to complete the early research.
Beyond the column which immediately follows the 3 basic settlement buildings, the rest of the chapter can be completed with Portal Profits (and Sentient Goods).
In order to reach this point, you will need 10,000 of each of the 6 basic settlement resources: Living Paintings, Sculptures, Crystal Balls, Plants, Designs and Constructs.
Once you have accumulated enough Ideas and Workforce to produce these, you can sell several Academies to make space for more basic settlement buildings. (Use the Pre-Portal Profits calculator below to find out how many Ideas and Workforce you’ll need.)
unlock portal upgrade faster
The sooner you can upgrade your portal past level 2, the better. The technology for the Improved Council Hall can be reached with Portal Profits/Capped goods (and a significant amount of Sentient goods!) past the technology for the Vault of Wisdom:
You can place more Agriculture and Factory buildings to focus on producing Crystal Balls and Designs until you have 10,000 of each. Then, you can sell some to make room for Ateliers.
pre-portal profits calculator
Click below to open the Pre-Portal Profits calculator. Use it to plan your productions based your Council Hall/Portal level, Blooming Trader Guild level, and number of buildings.
Pre-Portal Profits Goods Calculator
choose portal and blooming trader guild level
Portal Level | |
Blooming Trader Guild Level: |
Effective portal bonus: 0%
Effective BTG bonus: 0%
Benefits
Production outputs are the same for all 3 building types, and all 6 resource types.
- For each 7 hour production, you will receive 150 goods.
- For each 21 hour production, you will receive 225 goods.
costs
Production costs are the same for all 3 buildings types.
In order to acquire 10,000 of each resource, you will need the following total goods:
![]() | 60000 | ![]() | 53333 |
![]() | 60000 | ![]() | 53333 |
![]() | 60000 | ![]() | 53333 |
![]() | 170000 | ![]() | 170000 |
time
Depending on the number of buildings and the production times used (assuming no time in between), it will take between 13 and 78 days to produce all of the goods.
- 1 of each building: 39 to 78 days
- 2 of each building: 19 to 39 days
- 3 of each building: 13 to 26 days
Ideas & Workforce Production
Level | Level 1 | Level 2 |
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Per Academy /3 hrs: | 500 | 775 |
Per Academy /7 hrs: | 750 | 1150 |
Enter # of Academies | Level 1 | Level 2 |
Total /3 hrs: | 500 | 0 |
Total /7 hrs: | 775 | 0 |
Time
Number of Ideas needed: | |
Number of Workforce needed: | |
Total: | 340000 |
It will take between 85 and 132 days to produce them all.
Click here for more detailed results.
Production Cycle | Costs - Produce | Benefits | ||
Ideas or Workforce | If S2 required | If S1 required | Output | |
/ 7 h | 850 | 800 | 900 | 0 |
/ 21 h | 1275 | 1200 | 1350 | 0 |
Resource | For | Needed | |||
Sentient | Ideas or Workforce | ||||
Living Paintings | 10,000 | Royal Velvet | 0 | Ideas | 0 |
Sculptures | 10,000 | Moonstone | 0 | Workforce | 0 |
Crystal Balls | 10,000 | Obsidian | 0 | Ideas | 0 |
Plants | 10,000 | Tree Gum | 0 | Workforce | 0 |
Designs | 10,000 | Arcane Ink | 0 | Ideas | 0 |
Constructs | 10,000 | Platinum | 0 | Workforce | 0 |
Total Required: | |||||
TOTAL | 1st Tier Sentient Goods | 0 | Ideas | 0 | |
2nd Tier Sentient Goods | 0 | Workforce | 0 |
For each resource | # Production Rounds Needed for 10k of each good: | In Hours: | In Days: | |||
Production Buildings | 7 hours | 21 hours | 7 hours | 21 hours | 7 hours | 21 hours |
1 of each | 0 | 0 | 0 | 0 | 0 | 0 |
2 of each | 0 | 0 | 0 | 0 | 0 | 0 |
3 of each | 0 | 0 | 0 | 0 | 0 | 0 |
Vault of Wisdom
A Vault of Wisdom is only needed to produce the Capped goods. If you intend to use Portal Profits for all of the Capped goods required, you will not need one. This allows for more layout possibilities.
In roughly the same amount of space for 8 academies (218 tiles compared to 200 tiles), you can fit 2 academies, and 6 of the basic settlement buildings.



Note that if you intend to complete the quests, you will need to build and upgrade at least one Vault of Wisdom to Level 2.
OTHER UPGRADES
Each of the following building type upgrades are available during the Elvenar chapter. Click each building type for more details.
- 1st Tier Manufactory upgrades
- 4 new levels
- Size change – grows from 4×5 to 5×5
- Residences
- 2 new levels
- Separate technology for each level
- No size or shape change; remains 5×3
- Workshops
- 2 new levels
- Separate technology for each level
- Size change – grows from 4×6 to 5×5
- Main Hall
- 2 new levels
- Separate technology for each level
- Size change – 8×7 to 8×8
MILITARY UPGRADES
- Military
- Unit Upgrades
- Forest Warden
- Vallorian Champion
- Frog Prince
- Squad Sizes
- 4 new optional squad size upgrades
- Armory
- 2 new levels
- Orientation Change – from 4×7 to 7×4
- Mercenary Camp
- 4 new levels
- Size and orientation change – from 6×4 to 5×5
- Barracks
- 4 new levels
- Size change – from 5×8 to 7×7
- No new Training Grounds upgrades
- Unit Upgrades
CULTURE
Here are each of the new culture items the Elvenar Chapter brings us.
Elvenar Culture Buildings |
Size | ![]() |
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Total | Time (hrs) |
Per Sq Per Hr |
Total | Per Sq | Total | Per Sq | ||||
Elvenar Harp Player | 1×1 | 1 | – | – | – | 750 | 750 | – | – | |
Wolf Shrine | 1×3 | 3 | – | – | – | 2,300 | 767 | – | – | |
Premium Buildings | ||||||||||
Dolphin Fountain | ![]() |
5×5 | 25 | 55,000 | 24 | 92 | 13,000 | 520 | – | – |
Flow of Magic Statue | ![]() |
2×1 | 2 | – | – | – | 1,600 | 800 | 1,500 | 750 |
QUESTS
Elvenar Chapter (XV) | ||||||
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# | Quest Name | Quest Requirement | Can Decline? | Other | ||
1 | Reaching out to new lands | Research Advanced Scouts | No | 28000 ![]() | ||
2 | Strange visitors | Recruit a huge amount of Units | No | 1x ![]() | ||
3 | Strange visitors | Spend 10 Knowledge Points | No | 1x ![]() | ||
4 | Strange visitors | Buy 8 Knowledge Points | No | 2x ![]() | ||
5 | Strange visitors | Research Council Hall | No | 1x ![]() | ||
6 | Strange visitors | Have a Council Hall at level 1 or higher | No | 1x ![]() | ||
7 | Visit of The Ascended | Accept 2 trade offers from Players or the Wholesaler | No | 1x ![]() | ||
8 | Visit of The Ascended | Buy 5 Knowledge Points | No | 2x ![]() | ||
9 | Visit of The Ascended | Gain 3 Enchantment items | No | 30000 ![]() | ||
10 | Visit of The Ascended | Gain 600 Spell Fragments | No | 1x ![]() | ||
11 | Visit of The Ascended | Produce Beverages 10 times | No | 2x ![]() | ||
12 | Disciples of the Elvenar | Research Academy of the Elvenar | No | 1x ![]() | ||
13 | Disciples of the Elvenar | Have an Academy of the Elvenar at level 1 or higher | No | 1x ![]() | ||
14 | Disciples of the Elvenar | Collect 2000 Ideas from the Academy of the Elvenar | No | 1x ![]() | ||
15 | Disciples of the Elvenar | Produce [Tier 1 Boost][3 hr] 12 times | No | 1x ![]() | ||
16 | Disciples of the Elvenar | Give Neighborly Help 5 times | No | 1x ![]() | ||
17 | Disciples of the Elvenar | Research Atelier of the Elvenar | No | 1x ![]() | ||
18 | Disciples of the Elvenar | Research Agriculture of the Elvenar | No | 32000 ![]() | ||
19 | Disciples of the Elvenar | Research Factory of the Elvenar | No | 1x ![]() | ||
20 | Disciples of the Elvenar | Gain a big amount of Supplies | No | 1x ![]() | ||
21 | Disciples of the Elvenar | Have an Atelier of the Elvenar at level 1 or higher Have an Agriculture of the Elvenar at level 1 or higher Have a Factory of the Elvenar at level 1 or higher | No | 1x ![]() | ||
22 | Disciples of the Elvenar | Produce Bread 18 times Produce Basket of Groceries 5 times | No | 1x ![]() | ||
23 | Disciples of the Elvenar | Collect 10 Relics | No | 1x ![]() | ||
24 | Disciples of the Elvenar | Research Vault of Wisdom | No | 1x ![]() | ||
25 | Disciples of the Elvenar | Have a Vault of Wisdom at level 1 or higher | No | 1x ![]() | ||
26 | Disciples of the Elvenar | Produce 8 Toolboxes | No | 2x ![]() | ||
27 | Disciples of the Elvenar | Research Improved Vault of Wisdom | No | 34000 ![]() | ||
28 | Disciples of the Elvenar | Have a Vault of Wisdom at level 2 or higher | No | 1x ![]() | ||
29 | Disciples of the Elvenar | Gain 15 Relics | No | 1x ![]() | ||
30 | Disciples of the Elvenar | Research Improved Council Hall | No | 2x ![]() | ||
31 | Disciples of the Elvenar | Gain or Use Enchantments 5 times | No | 1x ![]() | ||
32 | Disciples of the Elvenar | Have a Council Hall at level 3 or higher | No | 1x ![]() | ||
33 | Disciples of the Elvenar | Research Elvenar Style Main Hall | No | 3x ![]() | ||
34 | Disciples of the Elvenar | Have a Main Hall at level 34 or higher | No | 1x ![]() | ||
35 | Disciples of the Elvenar | Recruit a huge amount of Units | No | 1x ![]() | ||
36 | Disciples of the Elvenar | Research Improved Dwarven Steel Manufactory | No | 36000 ![]() | ||
37 | Disciples of the Elvenar | Research Improved Elemental Marble Manufactory | No | 1x ![]() | ||
38 | Disciples of the Elvenar | Research Improved Growing Planks Manufactory | No | 1x ![]() | ||
39 | Disciples of the Elvenar | Have one of these Manufactories at level 28 or higher: Dwarven Steel, Elemental Marble or Growing Planks. | No | 1x ![]() | ||
40 | Disciples of the Elvenar | Gain 10 Vision Vapor | No | 1x ![]() | ||
41 | Disciples of the Elvenar | Gain a fair amount of [T1 Boost] | No | 2x ![]() | ||
42 | Disciples of the Elvenar | Produce Beverages 30 times | No | 1x ![]() | ||
43 | Disciples of the Elvenar | Research Improved Elvenar Style Residences | No | 1x ![]() | ||
44 | Disciples of the Elvenar | Have a Residence at level 35 or higher OR Have a Premium Residence at level 15 or higher | No | 1x ![]() | ||
45 | Disciples of the Elvenar | Use Enchantments 5 times | No | 38000 ![]() | ||
46 | Disciples of the Elvenar | Research Improved Elvenar Style Main Hall | No | 1x ![]() | ||
47 | Disciples of the Elvenar | Have a Main Hall at level 35 or higher | No | 1x ![]() | ||
48 | Disciples of the Elvenar | Produce Advanced Tools 20 times | No | 1x ![]() | ||
49 | Disciples of the Elvenar | Research Ascending Street | No | 1x ![]() | ||
50 | Disciples of the Elvenar | Have 10 Ascending Streets | No | 1x ![]() | ||
51 | Disciples of the Elvenar | Buy 10 Knowledge Points | No | 1x ![]() | ||
52 | Disciples of the Elvenar | Research Ancient Wonders of the Elvenar | No | 1x ![]() | ||
53 | Disciples of the Elvenar | Sell the Council Hall. If you have already sold it, you can sell any type of Portal. | No | 200 ![]() |
ANCIENT WONDERS
The two new Ancient Wonders for the chapter are:
Vortex of Storage – 3×6
- Increases portal storage for guest races
- Boosts Sentient Goods production
Thermal Spring of Youth – 7×3
- Boosts Residence population
- Adds Culture
Vortex of Storage
Thermal Spring of Youth
CONCLUSION
We hope you enjoyed this preview of The Elvenar chapter! Stay tuned for the full guide to come!
We’ll also continue to update more here as we play through the chapter and gather feedback about it from other players, so check back often!
~Happy Gaming~