Generic Quests

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About Quests
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Story Quests
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Generic Quests
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Elves I-V
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Humans I-V
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Guest Races VI-XV

Elvenar
Generic Quests

Generic quests are quests which can be declined, and which will repeat in a cycle. Any time there is not a higher priority quest available to be shown in one of the two available quest slots, a generic quest will be presented.

Being familiar with the generic quest cycle for your chapter can help you use the quests more deliberately to gain additional coins and supplies when they are needed. You can continue declining generic quests to cycle through them until you get to one you can complete.

Find the list of generic quests by chapter along with some tips for how to make the most of them below.

Note that the cycle may not be exactly the same for the entire duration of a chapter; some quests do not begin appearing until certain other conditions are also triggered, such as completing a specific story quest or researching a specific technology.

Some Quests require different goods depending on a players’ assigned production boost. If you are not sure how to identify which goods are your boosted goods, see Boosted Goods.

*Please be aware that quests listed may not all appear to all players or in the same order to all players; precise quests offered may vary based on game-play decisions made.

Chapter I
#Quest NameQuest RequirementCoinsSupplies
1Using StrengthsGain 100 [Tier 1 Boost]20,000-
2Complete a ProvinceComplete a Province10,000500
3Having [boost +1]Gain 40 [Tier 1 Boost +1]6,000600
4More CoinsGain 5000 Coins-500
5Solve Encounters in the WorldSolve 3 Encounters7,000900
6Having [boost +2]Gain 40 [Tier 1 Boost +2]6,000600
7More SuppliesGain 500 Supplies10,000-
8Better BuildingsComplete 1 building upgrade to level 4 or higher10,0001,000

Chapter I Quest Cycling Tips

  1. When you are low on coins, use the quest to gain 100 of your boosted goods. It’s worth 20,000! Have a fellow post a ‘trade-back’ – 2 equal trades that cancel each other out. Gaining goods through the trader counts for the quest!
  2. Elvenar Trade-back
  3. When you accumulate a decent amount of goods and supplies, hit the map! Earn some KP to keep progressing through the chapter.
    • Complete encounters 3 at a time, after cycling to the “solve 3 encounters” quest.
    • Don’t complete the last encounter in a province until you have the “complete a province” quest active.
  4. Before logging off the game (and after putting your builders to work!), cycle to the “Complete a building upgrade to level 4 or higher” quest, and you’ll have some extra coins and supplies when you return.
  5. When you return to the game after a longer absence, cycle to the “collect 5000 coins” quest. Collect from just enough houses to get to 5,000. Save the rest so you can continue using this quest again and again for a nice boost in supplies.
  6. Do NOT complete the quest to “Use Power of Provision 1 time” until you have plenty of coins and supplies, and you are ready to give up this easy way to gain more.

    Once this quest is completed, the chapter I generic quests will be replaced with the chapter II generic quests. There are several benefits to delaying the completion of this quest:

    • You can continue using the “collect 100 [of your boosted good]” quest for extra coins.
    • Continue using the “collect 40 [of your non-boosted good]” quests for extra coins and supplies
    • Once you do complete the last chapter I quest, several quests will come up in a row already completed for a nice boost in coins and supplies when you need it most!
Elvenar Quest

This quest is the last quest in the chapter 1 quest series. Completing it will trigger your quest cycle to turn over to the chapter 2 quests.

Chapter II
#Quest NameQuest RequirementCoinsSupplies
1Free Run for CerberusFight and win in 3 Encounters30,0001,000
2Sparkling Crystals / Delicate Scrolls / Shiny SilkPlace 3 Trade Offers AND
Gain 200 [Tier 2 Boost]
30,0002,000
3High DemandGain 200 [Tier 2 Boost]10,0004,000
4Stockpile SuppliesGain 100 Crystals AND
Gain 100 Scrolls AND
Gain 100 Silk
30,0003,000
5A Worthy Seat of OfficeComplete a Main Hall upgrade25,0001,500
6Troops Save Valuable GoodsFight and win in 3 Encounters10,0002,000
7Friend or Foe?Gain 5 Relics20,0002,500
8Goods of the Highest QualityComplete 1 Boosted Manufactory upgrade to level 5 or higher15,0002,500
9Facing the TasksComplete a Province20,0002,000
10TaxesGain 40,000 Coins AND
Produce Advanced Tools 2 times
-3,000
11Supplies Supply SecurityGain 2,000 Supplies45,000-
12New, Wonderful WorkshopsComplete 1 Workshop upgrade to level 5 or higher10,0002,000
13Prosperous CitizensComplete 1 Residence upgrade to level 5 or higher15,0001,500
14Splendid ManufactoriesComplete 1 Manufactory upgrade to level 5 or higher20,0002,500
15Solve Encounters in the WorldSolve 4 encounters-2,500
16[Tier 1 Boosted Good 1-day production]s, Please!Produce 1 [Tier 1 Boost][1 day] AND
Gain 2,000 Supplies
60,000-
17[Tier 2 Boosted Good 1-day production]s, Please!Produce 1 [Tier 2 Boost][1 day] AND
Gain 2,000 Supplies
 

Chapter II Quest Cycling Tips

  1. There are several optional story quests presented before the chapter II generic quests, some which may be a bit more difficult or take a while longer to complete. When deciding whether to complete or decline these, don’t limit your consideration to the reward for each individual quest. It’s also important to consider the rewards you are missing out on by not having access to generic quests you can cycle through to get more rewards when you need them. It may be more strategic to skip past some of these.
  2. As in chapter 1, when you are going to be away from the game for a while, before you log out, set your builders, and then cycle to a quest to complete an upgrade to have some extra coins and supplies waiting for you when you return.
  3. “Research Advanced Scouts” is the last story quest for chapter II. Completing this quest will trigger the Chapter III generic quests.
Chapter III
#Quest NameQuest RequirementCoinsSupplies
1Tactical BattlesFight and win in 3 Encounters25,0002,500
2Good BusinessPlace 5 Trade Offers AND
Gain 100 [Tier 3 Boost]
10,0006,000
3Creating MagicGain 300 [Tier 3 Boost]20,0001,000
4Great DemandGain 50 Elixir
Gain 50 Magic Dust
Gain 50 Gems
10,0004,000
5Old StrengthsComplete 1 [Tier 3 Boost] Manufactory upgrade to level 4 or higher AND
Gain 300 [Tier 3 Boost]
20,0003,000
6Superior MagicGain 4 Relics45,0001,500
7Clear the Path to New HorizonsComplete a Province25,0002,000
8Tax CollectorGain 60,000 Coins AND
Produce Advanced Tools 2 times
-4,000
9Mastering ChallengesSolve 4 encounters60,000-
10Superior WorkshopsComplete 1 Workshop upgrade to level 6 or higher20,0003,000
11Continual UpgradesComplete 1 building upgrade to level 6 or higher10,0004,000
12Supplies Supply SecurityGain 5000 Supplies50,000-
13[Tier 1 Boosted Good 1-day production]s, Please!Produce 1 [Tier 1 Boost][1 day] AND
Gain 5,000 Supplies
80,000-
14[Tier 2 Boosted Good 1-day production]s, Please!Produce 1 [Tier 2 Boost][1 day] AND
Gain 5,000 Supplies
80,000-
15[Tier 3 Boosted Good 1-day production]s, Please!Produce 1 [Tier 3 Boost][1 day] AND
Gain 5,000 Supplies
80,000-

Chapter III Quest Cycling Tips

  1. Don’t count on cycling for many extra supplies during this chapter. Make sure you’re visiting daily and getting the most out of your workshops.
  2. Don’t feel the need to rush through the optional story quests that will precede the cycle as you first get into chapter 3. There isn’t much of a cycle you’ll miss out on by hanging onto these quests a little bit longer.
  3. The best way to take advantage of quests will be to remember to set an upgrade quest before you log off, and to make sure to remember to bring up an encounters, fighting, or ‘complete a province’ quest before completing any of these actions.
  4. Once the ‘2x advanced tools’ quest and the ‘6x advanced tools’ quests are added to the cycle later in the chapter, you can earn more supplies on your workshops by always setting them for 3 hr productions, even if you plan to be away from the game for a longer production. Completing each of these quests will net more supplies than the difference between the total production amounts for the 3 and 9 hour options, especially if the 2x advanced tools quest is used more than once.
  5. “Research Advanced Scouts” is again the last story quest for chapter 3, and completing this quest will trigger the chapter IV quests to begin.
Chapter IV
#Quest NameQuest RequirementCoinsSupplies
1Showing StrengthFight and win in 3 encounters40,0004,000
2Basic GoodsGain 1200 [Tier 1 Boost]10,0003,000
3Magical GoodsGain 600 [Tier 3 Boost]20,0002,000
4Crafted GoodsGain 900 [Tier 2 Boost]30,0001,000
5More RelicsGain 4 Relics45,0003,500
6On to Distant LandsComplete a Province20,0004,000
7Our TaxesGain 120k Coins AND
Produce Advanced Tools 2 times
-7,000
8Knowledge from all over the WorldSolve 4 encounters50,0003,000
9Perfect LogisticsComplete 1 Workshop upgrade to level 6 or higher20,0005,000
10Striving for ImprovementComplete 1 building upgrade to level 6 or higher10,0006,000
11Noble ResidencesComplete 1 Residence upgrade to level 6 or higher20,0005,000
12Good SuppliesComplete 1 Manufactory upgrade to level 6 or higher10,0006,000
13Improved ProductionComplete 1 Boosted Manufactory upgrade to level 6 or higher10,0006,000
14More ToolsProduce Advanced Tools 6 times30,0004,000
15Bread for the PeopleProduce Bread 8 times20,0001,000
16Supplies Supply SecurityGain 8000 Supplies70,000-
18New ResearchResearch 1 Technology20,0005,000
19Utilizing New KnowledgeSpend 12 Knowledge Points15,0002,500
20A Grander PalaceComplete a Main Hall upgrade30,0006,000
21[Tier 1 Boosted Good 1-day production]s, Please!Produce 1 [Tier 1 Boost][1 day] AND
Gain 8,000 Supplies
100,000-
22[Tier 2 Boosted Good 1-day production]s, Please!Produce 1 [Tier 2 Boost][1 day] AND
Gain 8,000 Supplies
100,000-
23[Tier 3 Boosted Good 1-day production]s, Please!Produce 1 [Tier 3 Boost][1 day] AND
Gain 8,000 Supplies
100,000-

Chapter IV Quest Cycling Tips

  1. Try to get your production high enough to meet the required amounts for each of the ‘collect goods’ quests.
    1. You should be able to collect enough goods to satisfy this quest at least once when collecting 9 hr productions.
    2. If you can meet the requirements of these quests with 3 hr productions, even better.
    3. This will help you gain several more supplies each time you collect goods.
  2. Continue setting workshops on 3 hr productions to take advantage of the “Produce advanced tools” quests.
  3. If you are not ready for your goods quests to change to the higher required amounts for the chapter V quest cycle, hang onto the last story quest in chapter IV a little while longer. The last quest is the quest to research the ancient wonders.
Chapter V
#Quest NameQuest RequirementCoinsSupplies
1Showing StrengthFight and win in 3 encounters50,0005,000
2Basic GoodsGain 2500 [Tier 1 Boost]20,0004,000
3Magical GoodsGain 1200 [Tier 3 Boost]30,0003,000
4Crafted GoodsGain 1800 [Tier 2 Boost]50,0001,000
5More RelicsGain 4 Relics50,0005,000
6On to Distant LandsComplete a Province30,0004,000
7Our TaxesGain 170k Coins AND
Produce Advanced Tools 2 times
-9,000
8Knowledge from all over the WorldSolve 4 encounters50,0005,000
9Perfect LogisticsComplete 1 Workshop upgrade to level 6 or higher30,0005,000
10Striving for ImprovementComplete 1 building upgrade to level 9 or higher30,0007,000
11Noble ResidencesComplete 1 Residence upgrade to level 9 or higher30,0007,000
12Good SuppliesComplete 1 Manufactory upgrade to level 9 or higher50,0003,000
13Improved ProductionComplete 1 Boosted Manufactory upgrade to level 9 or higher50,0003,000
14More ToolsProduce Advanced Tools 6 times40,0004,000
15Bread for the PeopleProduce Bread 8 times30,0001,000
16Supplies Supply SecurityGain 12,000 Supplies80,000-
18New ResearchResearch 1 Technology20,0007,000
19Utilizing New KnowledgeSpend 12 Knowledge Points25,0002,500
20A Grander PalaceComplete a Main Hall upgrade50,0006,000
21[Tier 1 Boosted Good 1-day production]s, Please!Produce 1 [Tier 1 Boost][1 day] AND
Gain 12,000 Supplies
120,000-
22[Tier 2 Boosted Good 1-day production]s, Please!Produce 1 [Tier 2 Boost][1 day] AND
Gain 12,000 Supplies
120,000-
23[Tier 3 Boosted Good 1-day production]s, Please!Produce 1 [Tier 3 Boost][1 day] AND
Gain 12,000 Supplies
120,000-

Chapter V Quest Cycling Tips

  1. Your goods production will need to be even higher now to meet the required amounts for each of the ‘collect goods’ quests.
    1. You should be able to collect enough goods to satisfy this quest at least once when collecting 9 hr productions.
    2. If you can meet the requirements of these quests with 3 hr productions, even better.
    3. This will help you gain several more supplies each time you collect goods.
  2. Continue setting workshops on 3 hr productions to take advantage of the “Produce advanced tools” quests.
  3. If you are not ready for your goods quests to change to the higher required amounts for the chapter VI quest cycle, hang onto the last story quest in chapter V a little while longer. The last quest is again to research the ancient wonders.
Chapter VI+
#Quest NameQuest RequirementCoinsSupplies
1Showing StrengthFight and win in 3 encounters50,0006,000
2Basic GoodsGain 4000 [Tier 1 Boost]35,0002,500
3Magical GoodsGain 4000 [Tier 3 Boost]50,0001,000
4Crafted GoodsGain 4000 [Tier 2 Boost]15,0004,500
5More RelicsGain 4 Relics60,0006,000
6On to Distant LandsComplete a Province20,0004,000
7Our TaxesGain 200k Coins AND
Produce Advanced Tools 2 times
-13,000
8Knowledge from all over the WorldSolve 4 encounters40,0008,000
9Perfect LogisticsComplete 1 Workshop upgrade to level 11 or higher40,0007,000
10Striving for ImprovementComplete 1 building upgrade to level 11 or higher20,0009,000
11Noble ResidencesComplete 1 Residence upgrade to level 11 or higher50,0006,000
12Good SuppliesComplete 1 Manufactory upgrade to level 11 or higher50,0005,000
13Improved ProductionComplete 1 Boosted Manufactory upgrade to level 11 or higher50,0005,000
14More ToolsProduce Advanced Tools 6 times80,0002,000
15Bread for the PeopleProduce Bread 8 times40,0001,000
16Supplies Supply SecurityGain 16,000 Supplies100,000-
18New Research*Research 1 Technology*25,0007,500
19Utilizing New Knowledge*Spend 12 Knowledge Points*35,0002,500
20A Grander PalaceComplete a Main Hall upgrade60,0005,000
21[Tier 1 Boosted Good 1-day production]s, Please!Produce 1 [Tier 1 Boost][1 day] AND
Gain 16,000 Supplies
150,000-
22[Tier 2 Boosted Good 1-day production]s, Please!Produce 1 [Tier 2 Boost][1 day] AND
Gain 16,000 Supplies
150,000-
23[Tier 3 Boosted Good 1-day production]s, Please!Produce 1 [Tier 3 Boost][1 day] AND
Gain 16,000 Supplies
150,000-

* = these quests will be dropped from the cycle around the middle of the Fairies chapter.

Chapter 6 temporary generic quests

Chapter VI
#Quest NameQuest RequirementCoinsSupplies
DwarvesGranite, more Granite!Gain 8,000 Granite120,000-
DwarvesCopper WhopperProduce 1 Dwarven Statue90,0003,000
DwarvesHard WorkProduce 2 Copper Buckles60,0006,000
DwarvesBrokeProduce 6 Copper Coins20,00010,000

 

 

 

elvenar quests
About Quests
elvenar quests
Story Quests
elvenar quests
Generic Quests
elvenar quests
Elves I-V
elvenar quests
Humans I-V
elvenar quests
Guest Races VI-XV