![]() About Quests |
![]() Story Quests |
![]() Generic Quests |
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![]() Elves I-V |
![]() Humans I-V |
![]() Guest Races VI-XV |
All About
Quests In Elvenar
This page describes the different types of quests in Elvenar and how they work. View the Story Quests by Chapter or Generic Quests by Chapter pages for lists of the actual quests in the game.
Summary of Contents
What are Quests?
Quests are an important part of playing Elvenar. They are a significant source for coins and supplies that should not be overlooked.

Quests are a significant source
for coins and supplies
that should not be overlooked!

Quests appear on the side of the screen, and ask you to complete certain tasks.

Once the initial tutorial quests are completed, the game provides two quest slots. They will be filled with the next ‘available’ quests that have the highest ‘priority’ until completed or declined.
A quest becomes ‘available’ once its prerequisite is satisfied. The prerequisite could be another quest or a certain game milestone. The priority of a quest depends on the type of quest it is.
Types of Quests
There are 4 types of quests in Elvenar, in order of priority:
- Story Quest – mandatory (no decline button)
- Story Quest – optional (decline button)
- Milestone Quest
- Generic Quest
Story Quests
Story quests are sequential; they appear in a specific order. They tell the story of the Elvenar while guiding you through the tasks that need to be completed to progress through the game.
Some of these quests are mandatory, meaning they have no decline button. The only way to get past it and continue progressing through the quest line is to complete it.
Some of these quests are optional, meaning they do have a decline button, and can be skipped.
View Story Quest Lists by Chapter
Milestone Quests
Milestone Quests are short series of quests, maybe just one or a few, which will become available when reaching some special game milestones.
An example of a milestone could include researching and placing a special type of building like an Ancient Wonder.
There are only a few sets of these throughout the game. They are always declinable.
Generic Quests
Generic Quests repeat in a cycle. Once one is declined, the next in the cycle will take its place (unless another higher priority quest becomes available.)
View Generic Quest Lists by Chapter
Cycling Generic Quests
Cycling through quests, sometimes also referred to as “questing,” or “looping quests,” is using the game’s quests to your advantage on your schedule to get extra rewards for doing things that you do anyway.
When you are familiar with your quest cycle, you can use this knowledge to your advantage to gain extra coins and supplies when you need them most; decline any quest you can’t do right away until you get to one you can.

Before doing any action
that would satisfy a generic quest,
decline the active optional quest,
again and again,
until you get to the one you need.

By using this strategy of timing quests with actions you are ready to complete, you can earn many extra coins and supplies!
- Any time you are about to collect goods or supplies,
- Decline the optional quest that is currently active.
- Decline again until getting a quest that asks you to collect something that’s ready.
- Collect only what is required for the quest.
- Accomplish the quest and collect the rewards.
- Repeat as often as possible/desired.
Problems with quests
The following are some frequently asked questions about quests.
Why didn’t I get credit for finishing a quest?
Bugs with quests are pretty rare, but they’re not unheard of. If they do exist, however, they are usually only found in new chapter quests or recently released content. If this is the case, you can usually verify that they’ve quickly been reported and confirmed in the ‘bugs reporting’ section of the forums.
If a quest isn’t part of recently released new content however, it is more likely that the requirements simply haven’t been properly satisfied.
Pay close attention to the way a quest is worded. Quest wording is very precise:
- If it says “gain,” you must gain it again after accepting the quest.
- If it says “have,” you’ll get credit if you already have the item it is asking for.
- If it says “build,” you must build it again after accepting the quest in order for it to count.
- If it says “encounter,” tournament encounters don’t count.
If the quest is asking you to produce something:
- Pay attention to exactly what the quest asks for. It will usually be the name of a specific production cycle in a manufactory, workshop, or other production building.
If the quest asks you to do one action OR another:
- Mixing and matching will not count.
- The progress will only display for the option closest to completion.
Why am I getting the ‘wrong’ quests?
“I am in Fairies, I’ve already built my fairy settlement, and my mandatory quest wants me to produce copper!”
“I’m well into the Orc chapter and still haven’t gotten the quest to sell the fairy portal, what gives?”
While story quests are limited by your game progress, meaning you won’t get certain quests without meeting certain research milestones, your research progress is not limited by your story quest progress.
This means that it is quite possible to research far ahead of your story quests if you are not completing them as you go.
Story quests must be completed in order. This means that to get to the chapter II quests, you must complete all of the chapter I quests. You must complete the chapter II quests before you’ll get any of the chapter III quests, and so on.
If you get behind in your quests, you could end up in a situation where quests are asking you to complete some actions that are not aligned with your city design plans.
Don’t let this happen to you! Keep up with the mandatory quests; don’t leave any incomplete for too long.
“I already completed the mandatory chapter quests, I had two declinable quests, but now I’m getting more that aren’t declinable!”
If two generic quests are presented at the same time, this does not necesarily mean that the story quests have all been completed.
It could simply mean that the next batch of story quests hasn’t been triggered, yet. Some story quests don’t become available until specific research milestones are reached.
Conclusion
Mastering the quests in Elvenar can provide many rewards. We hope you found this overview helpful in understanding how quests work in Elvenar, and how you can get the most out of them in your game!
![]() About Quests |
![]() Story Quests |
![]() Generic Quests |
||
![]() Elves I-V |
![]() Humans I-V |
![]() Guest Races VI-XV |