Welcome To
CONSTRUCTS CHAPTER
The Constructs have arrived! Chapter XIV was released on beta on February 5th, and it’s coming to live worlds on February 18th.
Read below for a preview/summary of everything we can see about the Constructs so far with just some beginning pieces of research completed.
Check back often for updates! We will continue to add more details as we play more through the chapter and gather more players’ feedback.
SUMMARY
WELCOME
Once you complete the first research of the chapter, “Port of the Central Island,” you will get two pop-up windows.
The first congratulates you for unlocking the portal, and the second officially welcomes you to the chapter, presenting 4 new portrait options.
INTRODUCTION / STORY



Soon after the Amuni have left your town, a giant floating island appears above your town and stays there as if waiting for something to happen. At first, people are very scared and imagine how this island could destroy your town if it were to crash to the ground. Then mysterious beings appear, sent from the island. They seem to be friendly and introduce themselves as the Constructs. They call the Elvenar the High Men, who created the Constructs from of all kinds of materials. They see their creators in you and are at least as surprised about you not recognizing them as you are about their sudden appearance.
The Constructs were once developed by the “High Men” to make infertile land fertile again – a countermeasure to the rise of the Amuni. Unfortunately, this last creation wasn’t finished completely when the drought arrived in the cities of the High Men. The Constructs were created to be self-sustaining and ever-evolving, just following the orders of the High Men but ultimately leading independent lives. So when the drought took over and the Elvenar High Men were close to extinction, they sent the Constructs to the skies where they should safely evolve over time until, one day, when their construction would be auto-completed, they would come back down to Unur to start with the task they had been created for.
When the Constructs returned to Unur, there was only desert as far as they could see. Their creators were nowhere to be found – extinct or disappeared? This question remained unanswered. So, the Constructs, sad at heart but determined to fulfill their destiny, started to bring back fertility to Unur, silently hoping that once their work was done, their creators would return. However, no-one ever came. The years passed, Unur regained its fertility step by step, countless new types of flora and fauna surfaced on the land and the Constructs evolved and diversified even further. Still, none of the mighty races that lived on Unur before the big drought reappeared. So, the Constructs started to extend their search further, using their most evolved floating islands to look beyond the borders of Unur, and finally crossed the great ocean to find another continent – the continent you call Elvenar. When they arrived at your continent, they detected the desert that started growing out of your city and also life forms that resembled those of the High Men. Could they finally have found their creators?
Check out this video from Elvenar all about the Constructs chapter:
SENTIENT GOODS
We get the third and final tier for Sentient Goods (S3 goods) this chapter.
Just like with previous chapters, we will unlock a production boost and want to build at least one manufactory for our standard boosted good type +1.
If your Standard Boost is: | Your Sentient Boost will be: | ||
![]() |
Elixir | ![]() |
Alloy Shrooms (Sentient ![]() |
![]() |
Magic Dust | ![]() |
Cosmic Bismuth (Sentient ![]() |
![]() |
Gems | ![]() |
Silly Soap (Sentient ![]() |
You can get a head start by building and upgrading the manufactory type of your Sentient Boost, so that once you unlock the third tier upgrades, you can upgrade to level 24 right away and begin producing S3 goods.
Each Tier 3 Manufactory type is 5×5 at level 24.
Sentient goods will be required in larger quantity than Standard goods going forward, so you can afford to replace a Standard Tier 3 (T3) with your new S3, rather than add to your total number of Manufactories.
Keep in mind that producing sentient goods will require Divine Seeds. Depending on your current seeds output, supporting more than 1 may be difficult. With liberal use of the Magical Manufactoring enchantment, however, you can easily avoid needing to!
1 Sentient-boosted Manufactory
will be sufficient for the average player.
If you are one who likes to push higher production, and are already producing more than the average amount of seeds, then you might consider building 2.
3 will be difficult for the majority of players to afford in space, population and seeds.
TRADER UPGRADE
As with every previous tier of Sentient Goods, our trader needs an upgrade for us to trade the new goods.
A fair amount of population and culture will be required. Upgrading the trader does not have any effect on the production of Divine Seeds. It will simply allow for the trading of S3 goods, and add an S3 wholesaler option once the production boost is unlocked.
There is no change to the size of the Trader when upgraded; it remains 5×5.
SETTLEMENT
The settlement for the Constructs chapter includes:
- 1 x Portal: D000-b “Core” (7×8 at level 1, and does not grow as it is upgraded)
- 16 x Ports
- 4 x D001-o “Engine” – 5×6
- 4 x D002-l “Garden” – 7×4
- 4 x D003-r “Assembly” – 6×4
- 4 x D004-w “Zoo” – 4×5
The full settlement size then will come to 464 tiles / 18.6 Expansions, making it similar in size or smaller than recent chapters.
- Amuni: 472 tiles / 18.9 expansions for full settlement based on quest requirements
- Elementals: 456 tiles / 18.3 expansions for full settlement based on quest requirements.
PORTAL
It is a good idea to build the portal right after unlocking the research. This is because new this chapter, our portal not only stores goods, but it produces some as well. You will need the goods it produces in order to produce the other goods you need in the ports.

You will need some of your boosted S3 goods and some Divine Seeds in order to build the portal
Upgrading the portal will increase the production amount of the constructs, as well as add a production bonus to the ports and increase capacity for the research goods.
PORTS
The ports can be built with Divine Seeds and your non-boosted S3 goods.
The Ports work like Set Buildings. There are no roads to connect Ports to the Portal; you connect them simply by placing them so that they make contact with either the Portal, or any other connected Port.
The more unique Port types each one makes contact with, the larger production boost you get, on top of any applicable Portal production boost.
GOODS PRODUCTION
The goods production for this chapter is very complex; more complex than any previous chapter.
So far, the most complex chapters have only involved 3 layers of goods.
- Sorcerers & Dragons
- Apprentices were required to produce
- Undergraduates which were required to produce
- Research goods – Graduates
- Elementals
- Minerals were required to build the production buildings which produced
- Artifacts which were needed to produce
- Research good – Elvenar Essence
There are 4 layers of goods in this chapter; 5 if you consider the layer within the layer of the “Constructs”:
- Constructs are required in order to produce the level 2 goods
“Basic” are required in order to produce the other types of constructs:
“Breeze”
“Blossom”
“Mechatron”
“Shepherd”
Elvenarin, along with some constructs, is required to produce the level 3 goods, Nutrients.
- Nutrients, along with some more constructs, are required to produce the level 4 research goods.
Air Filters
Rain Jellyfish
Protein Bars
Electric Shocks
- Research Goods
Elvarium
Humanium
- Portal upgrades require Elvarium and Humanium (in addition to Divine Seeds and S3 goods.)
- Port upgrades require Elvenarin and Nutrients.
PRODUCING GOODS IN THE PORTAL
The portal produces “Constructs” in the way that units are trained in training buildings. You have a queue of 5 slots; you can choose which goods to fill those slots with.
The first good type, “Basic,” is needed in order to produce any of the other 4 types/colors. It is made from mana.
Start out producing lots of these! Once you have produced a good amount, then start producing some of each of the other types.
The production ratio for “Basic” to other is 1:1; you will need 140 “Basic” constructs in order to produce 140 of any other type.
Note that upgrading the portal will increase the number of Constructs you can produce in a one-hour production slot, but the production ratio remains 1:1 for basic to other at each level.
The portal boost from the Blooming Trader Guild Ancient Wonder, however, does apply, as seen in these images.
PRODUCTION IN THE PORTS
Each port produces Elvenarin, two of four types of Nutrients, and either Elvarium or Humanium.
- “Engine”
Elvenarin
Electric Shocks,
Rain Jellyfish
Humanium
- “Garden”
Elvenarin
Protein Bars,
Electric Shocks
Elvarium
- “Assembly”
Elvenarin
Air Filters,
Protein Bars
Humanium
- “Zoo”
Elvenarin
Rain Jellyfish,
Air Filters
Elvarium
PORT LINK BONUSES
Each port can receive up to a 250% link bonus, depending on how many other Port types it makes contact with. Hover over the link bonus icon at the top of any production window to see what bonus is applying.
It is possible to arrange the 16 Ports in a way where each and every one of them earns the maximum link bonus. The way you arrange the ports will have a significant impact on your ability to produce a great enough amount of goods to progress through the chapter at a reasonable rate.
SETTLEMENT LAYOUTS
Here are just a few of several ways the ports can be laid out to achieve the maximum link bonus on each building.
There are many other variations that follow along the same themes shown.
The portal is not included in these layouts for simplicity’s sake, but know that you can place it anywhere that touches at least one of any of the ports and it is 7×8.
= D001-o “Engine”
= D002-l “Garden”
= D003-r “Assembly”
= D004-w “Zoo”
FIND YOUR OWN!
Each of these layouts were created with Elven Architect. Use it to plan your own layout in your own city!
If you’d like a copy of your own city, don’t forget you can create one with the Magic Button!
RESEARCH
The first research we complete unlocks the Portal. Then, we get to choose much earlier than usual if we’d like to upgrade manufactories, trader, or production boost.
The order you choose to research these may depend on how quickly you wish to get to the first upgrades. As with the Amuni chapter, even Magic Buildings cannot be upgraded until the technology is unlocked for the first upgrade level of the applicable building type.
- Only the Trader must be researched to reach the Residence upgrades.
- Only the Production Boost must be researched to reach the Workshop upgrade, or the Squad Size upgrade.
- All 5 technologies must be researched in order to access Ports of the Production Islands.
FULL CHAPTER
Click each image to view larger.
UPGRADE LEVELS SPLIT BETWEEN MULTIPLE TECHNOLOGIES
Following the trend which began in Elementals and continued in Amuni, we see upgrade levels split into multiple technologies for even more building types:
- Residences (2)
- Workshops (2)
- Guest Race Production Buildings (3)
- Main Hall (2)
COSTS AND REQUIREMENTS
Luckily, the increased need for Divine Seeds that comes with now a third Sentient good Manufactory has been offset by the fact that none of the technologies this chapter will require Divine Seeds.
We also get some relief on Mana, also missing from the research requirements. This is helpful since we’ll need quite a bit to produce the Constructs.
Sentient goods are the only requirements for research this chapter, in addition of course to the Guest Race research goods, and in some rather decent quanities.
Chapter XIV – Constructs |
KP | Moonstone | Platinum | Tree Gum | Obsidian | Arcane Ink | Royal Velvet | Silly Soap | Alloy Shrooms | Cosmic Bismuth | Humanium | Elvarium |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Port of the Central Island | 100 | 20,000 | 25,000 | – | 28,000 | 22,000 | – | – | – | – | – | – |
Advanced Trader 3 | 81 | – | – | 26,000 | 20,000 | – | 30,000 | – | – | – | – | – |
Traditional Elixir Manufactory | 70 | 28,000 | – | – | 31,000 | – | – | – | – | – | – | |
Goblins’ Magic Dust Manufactory | 68 | – | 33,000 | – | – | 27,000 | – | – | – | – | – | – |
Core-Cracking Gems Manufactory | 69 | – | – | 27,000 | – | – | 29,000 | – | – | – | – | – |
3rd Tier Sentient Production Boost | 87 | – | – | 24,000 | 28,000 | 22,000 | – | – | – | – | – | – |
Evolved Residences | 85 | 29,000 | – | – | – | – | 25,000 | – | – | – | – | – |
Ports of the Production Islands | 65 | 23,000 | – | – | – | 28,000 | – | – | – | – | – | – |
Evolved Workshops | 91 | – | 25,000 | – | – | – | 26,000 | – | – | – | – | – |
Squad Size Upgrade 48 | 57 | – | – | 30,000 | – | – | – | – | – | – | – | – |
A Gift, Tendrils and a Silo | 65 | – | – | – | 23,000 | – | – | 10,000 | 12,000 | 100 | 150 | |
Squad Size Upgrade 49 | 60 | – | – | – | – | – | – | 8,000 | 13,000 | – | 200 | – |
An Archive and some Fountains | 73 | – | – | – | – | – | 22,000 | – | – | 100 | 200 | |
Gruff Orc Warrior | 55 | – | – | – | – | 28,000 | – | – | – | 14,000 | 200 | 200 |
Evolved Armory | 91 | – | 28,000 | – | – | – | – | 150 | 250 | |||
First Upgrades of the Production | 67 | 35,000 | – | – | – | – | – | 13,000 | – | – | 500 | 500 |
Evolved Main Hall | 85 | – | – | – | 30,000 | – | – | – | 12,000 | – | 600 | 300 |
Squad Size Upgrade 50 | 49 | – | – | – | – | – | 28,000 | – | – | – | 300 | 400 |
Enigma Avenue | 82 | – | – | 26,000 | – | – | – | – | – | 10,000 | 250 | 500 |
Blossom Princess | 58 | – | – | – | – | 31,000 | – | – | – | – | 300 | 600 |
Second Upgrades of the Production | 66 | – | 24,000 | – | – | – | – | 10,000 | – | – | 700 | 700 |
City Expansion 45 | 58 | – | – | – | – | – | – | 9,000 | 10,000 | 11,000 | 1,100 | 800 |
Final Upgrades of the Production | 77 | – | – | 29,000 | – | – | – | – | – | – | 1,000 | 900 |
Evolved Training Grounds | 83 | 30,000 | – | – | – | – | – | – | – | – | 800 | 1,100 |
Stones, a Bay and a Research Center | 74 | – | – | – | 32,000 | – | – | – | 13,000 | – | 1,200 | 1,000 |
Evolved Workshops 2 | 88 | – | 26,000 | – | – | – | – | – | – | 12,000 | 1,700 | 1,300 |
Evolved Residences 2 | 93 | – | – | – | – | – | 32,000 | 14,000 | – | – | 1,200 | 1,800 |
Senior Orc Strategist | 61 | – | – | 30,000 | – | – | – | – | – | – | 1,300 | 1,600 |
Sqaud Size Upgrade 51 | 52 | – | – | – | – | 34,000 | – | – | – | – | 1,800 | 1,000 |
An Aqueduct and a Spy | 75 | 27,000 | – | – | – | – | – | – | 14,000 | – | 1,900 | 1,700 |
Evolved Main Hall 2 | 90 | – | 31,000 | – | – | – | – | – | – | – | 1,400 | 1,800 |
Ancient Wonders of the Amuni | 120 | – | – | – | – | – | – | 18,000 | 20,000 | 23,000 | 2,000 | 2,000 |
Totals | 2,395 | 192,000 | 192,000 | 192,000 | 192,000 | 192,000 | 192,000 | 82,000 | 94,000 | 70,000 | 18,800 | 18,800 |
PORTAL PROFITS CALCULATOR
Find out how much of the chapter your portal profit instants will help you complete.
Enter the quantity you have of each type of instant. Then click “calculate”
5% | 10% | 15% | 20% | 25% | 33% | 50% | 100% |
---|---|---|---|---|---|---|---|
Total Value of Instants (In Both Humanium and Elvarium) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | Capacity | 5% | 10% | 15% | 20% | 25% | 33% | 50% | 100% | TOTAL |
lvl 1 | 270 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
lvl 2 | 690 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
lvl 3 | 1260 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
lvl 4 | 2200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Research Costs: | 18,800 | Humanium & Elvarium |
Upgrade Costs: | 1,990 | Humanium & Elvarium |
TOTAL REQUIRED: | 20,790 | Humanium & Elvarium |
Value of Portal Profits at level 4: | 0 | Humanium & Elvarium |
Remaining: | 0 | Humanium & Elvarium |
OTHER UPGRADES
Each of the following building type upgrades are available during the Constructs chapter. Click each building type for more details.
- 3rd Tier Manufactory upgrades
- 4 new levels
- Size change – grows to 5×5
- Residences
- 2 new levels
- Separate technology for each level
- Size and Shape change – becomes 5×3
- Workshops
- 2 new levels
- Separate technology for each level
- No size or shape change; remains 4×6
- Main Hall
- 2 new levels
- Separate technology for each level
- No new size or shape change
MILITARY UPGRADES
- Military
- Unit Upgrades
- Gruff Orc Warrior
- Blossom Princess
- Senior Orc Strategist
- Squad Sizes
- 3 new squad size upgrades, with one optional
- Armory
- 2 new levels
- Size and shape change – from 7×3 to 4×7
- Training Grounds
- 4 new levels
- No new Barracks or Mercenary Camp upgrades
- Unit Upgrades
CULTURE
Here are each of the new culture items the Constructs Chapter brings us.
Constructs Culture Buildings |
Size | ![]() |
![]() / ![]() |
![]() / ![]() |
||||||
---|---|---|---|---|---|---|---|---|---|---|
Total | Time (hrs) |
Per Sq Per Hr |
Total | Per Sq | Total | Per Sq | ||||
A Promising Gift | 1×4 | 4 | 730 | 9 | 20 | 910 | 228 | 350 | 88 | |
Climbing Tendrils | 2×1 | 2 | 300 | 15 | 10 | 1,040 | 520 | – | – | |
D027-h “Archive” | 3×4 | 12 | – | – | – | 7,600 | 633 | – | – | |
Step Stones | 1×2 | 2 | – | – | – | 1,160 | 580 | – | – | |
Recharge Bay | 3×1 | 3 | 1,050 | 6 | 58 | 450 | 150 | – | – | |
D088-b “Aqueduct” | 4×6 | 24 | 20,000 | 18 | 46 | 7,100 | 296 | – | – | |
Premium Buildings | ||||||||||
D310-a “Silo” | ![]() |
3×5 | 15 | 2,900 | 36 | 54 | 11,500 | 767 | – | – |
Dancing Fountains | ![]() |
4×1 | 4 | 4,200 | 12 | 88 | 1,170 | 293 | – | – |
D118-e “Research” | ![]() |
4×4 | 16 | – | – | – | 12,400 | 775 | 11,500 | 719 |
C034-a “Spy” | ![]() |
1×1 | 1 | – | – | – | 1,300 | 1,300 | 950 | 950 |
QUESTS
Constructs Chapter (XIV) | ||||||
---|---|---|---|---|---|---|
Quest Name | Quest Requirement | Can Decline? | Reward | |||
1 | A shadow in the sky | Produce 20 Simple Tools | No | 20,000 ![]() | ||
2 | A shadow in the sky | Deliver 20,000 Divine Seeds | No | 1x ![]() | ||
3 | A shadow in the sky | Train a mighty amount of Units | No | 2,000 ![]() | ||
4 | A shadow in the sky | Buy 3 Knowledge Points | No | 10% ![]() | ||
5 | A shadow in the sky | Collect 8,000,000 Coins | No | 1x ![]() | ||
6 | A shadow in the sky | Unlock the Port of the Central Island | No | 1x ![]() | ||
7 | A shadow in the sky | Spend 5 Knowledge Points | No | 2x ![]() | ||
8 | A shadow in the sky | Collect 10,000 Elixir Collect 10,000 Magic Dust Collect 10,000 Gems | No | 2x ![]() | ||
9 | Landing Difficulties | Have a [T3 Boost+1 ] Manufactory at level 4 or higher | No | 2x ![]() | ||
10 | Landing Difficulties | Have a [T3 Boost+1 ] Manufactory at level 8 or higher Gain 8 Relics | No | 2x ![]() | ||
11 | Landing Difficulties | Have a [T3 Boost+1 ] Manufactory at level 12 or higher Unlock Advanced Trader 3 | No | 2x ![]() | ||
12 | Landing Difficulties | Upgrade your Trader to level 5 Place 5 Trade Offers Accept 5 Trade Offers | No | 1x ![]() | ||
13 | Landing Difficulties | Collect 15,000 Seeds Collect 20,000 Elixir | No | 3x ![]() | ||
14 | Landing Difficulties | Have a [T3 Boost+1 ] Manufactory at level 16 or higher Research Traditional Elixir Manufactory Upgrades | No | 2x ![]() | ||
15 | Landing Difficulties | Gain 4,000 Orcs Collect 20,000 Magic Dust | No | 1x ![]() | ||
16 | Landing Difficulties | Have a [T3 Boost+1 ] Manufactory at level 20 or higher Research Goblins' Magic Dust Manufactory Upgrades | No | 2x ![]() | ||
17 | Landing Difficulties | Gain 100,000 Mana Collect 20,000 Gems | No | 1x ![]() | ||
18 | Landing Difficulties | Research Core Cracking Gems Manufactory | No | 2x ![]() | ||
19 | A lesson in history | Have a [T3 Boost+1 ] Manufactory at level 24 or higher Research Sentient Good Production Boost | No | 10x ![]() | ||
20 | A lesson in history | Build a port for D000-b "Core" | No | 1x ![]() | ||
21 | A lesson in history | Collect 1,000 C001-f "Basic" | No | 200 ![]() | ||
22 | A lesson in history | Collect 400 c724-d "Breeze" Collect 400 c331-m "Blossom" | No | 3x ![]() | ||
23 | A lesson in history | Collect 400 C408-b "Mechatron" Collect 400 C259-h "Shepherd" | No | 20,000 ![]() | ||
24 | The Society of the Constructs | Unlock the Ports of the Production Islands | No | 1x ![]() | ||
25 | The Society of the Constructs | Gain 10,000 Silly Soap Gain 10,000 Alloy Shrooms Gain 10,000 Cosmic Bismuth | No | 3,000 ![]() 3,000 ![]() 3,000 ![]() | ||
26 | The Society of the Constructs | Build a port for D001-o "Engine" Build a port for D003-r "Assembly" | No | 2x ![]() | ||
27 | The Society of the Constructs | Build a port for D002-l "Garden" Build a port for D004-w "Zoo" | No | 1x ![]() | ||
28 | The Society of the Constructs | Produce 50,000 Elvenarian Collect 1,500 C001-f "Basic" Have 8 Ports for Production Islands | No | 4x ![]() | ||
29 | The Society of the Constructs | Unlock Evolved Residences Unlock Evolved Workshops | No | 2x ![]() | ||
30 | The Society of the Constructs | Have 8 Residences level 32 Have 4 Workshops level 32 Have 12 Ports for Production Islands | No | 1x ![]() | ||
31 | The Society of the Constructs | Produce 750 Air Filters | No | 200 ![]() | ||
32 | The Society of the Constructs | Product 520 Electric Shocks | No | 200 ![]() | ||
33 | The Society of the Constructs | Product 670 Rain Jellyfish | No | 200 ![]() | ||
34 | The Society of the Constructs | Product 600 Protein Bars | No | 200 ![]() | ||
35 | The Society of the Constructs | Collect 100 Humanium Collect 100 Elvarium | No | 10,000 ![]() | ||
36 | A visit to the Central Island | Have 16 Ports for Production Islands Upgrade D000-b "Core" to level 2 | No | 2x ![]() | ||
37 | A visit to the Central Island | Product Basket of Groceries 5 times | No | 1x ![]() | ||
38 | A visit to the Central Island | Spend 50 Knowledge Points | No | 2x ![]() | ||
39 | A visit to the Central Island | Gain 20,000 Gems Gain 20,000 Cosmic Bismuth | No | 5x ![]() | ||
40 | A visit to the Central Island | Unlock the First Upgrades of the Production Islands | No | 500 ![]() | ||
41 | A visit to the Central Island | Have 4 Production Islands at level 2 | No | 1x ![]() | ||
42 | A visit to the Central Island | Scout 1 Province | No | 3x ![]() | ||
43 | A visit to the Central Island | Produce Advanced Tools 10 times | No | 1x ![]() | ||
44 | A visit to the Central Island | Gain 80,000 Mana | No | 5,000 ![]() | ||
45 | A visit to the Central Island | Collect 400 Humanium Collect 400 Elvarium | No | 12,000 ![]() | ||
46 | A visit to the Central Island | Unlock Evolved Main Hall | No | 30,000 ![]() | ||
47 | Fear of contact | Upgrade your Main Hall to level 32 | No | 40,000 ![]() | ||
48 | Fear of contact | Unlock the Blossom Princess Train 5,000 Gruff Orc Warriors Train 3,000 Blossom Princesses | Yes | 5,000 Gruff Orc Warriors 3,000 Blossom Princess | ||
49 | Fear of contact | Scout 1 Province Solve 4 encounters | Yes | 1x ![]() | ||
50 | Fear of contact | Have 30 Enigma Avenues | No | 3x ![]() | ||
51 | Fear of contact | Upgrade D000-b "Core" to level 3 | No | 3x ![]() | ||
52 | Fear of contact | Unlock the Second Upgrades of the Production Islands | No | 1x ![]() | ||
53 | Fear of contact | Have 8 Production Islands at level 3 | No | 4x ![]() | ||
54 | Fear of contact | Have 16 Production Islands at level 3 | No | 4,000 ![]() | ||
55 | Fear of contact | Have 1 Step Stones Have 1 Recharge Bay | No | 14,000 ![]() | ||
56 | The origin of prejudice | Upgrade D000-b "Core" to level 4 Collect 5,000 C001-f "Basic" | No | 1x ![]() | ||
57 | The origin of prejudice | Produce 200,000 Elvenarin Spend 30 Knowledge Points | No | 1x ![]() | ||
58 | The origin of prejudice | Collect 20,000,000 Coins Unlock the Final Upgrades of the Production Islands | No | 1x ![]() | ||
59 | The origin of prejudice | Gain 20 Relics Collect 500 Elvarium | No | 200 ![]() | ||
60 | The origin of prejudice | Collect 20,000 Divine Seeds Have 4 Production Islands at level 4 | No | 1x ![]() | ||
61 | The origin of prejudice | Gain 2,000,000 Supplies Collect 500 Humanium | No | 200 ![]() | ||
62 | The origin of prejudice | Collect 200,000 Mana Have 8 Production Islands at level 4 | No | 3x ![]() | ||
63 | The origin of prejudice | Have six Manufactories at level 25 or higher | No | 1 Building (1x1) Butterfly Shrub | ||
64 | The origin of prejudice | Have 12 Production Islands at level 4 | No | 4x ![]() 4x ![]() 4x ![]() | ||
65 | Attempt of an approach | Scout 1 Province Buy 5 Knowledge Points | No | 1x ![]() | ||
66 | Attempt of an approach | Unlock Evolved Workshops 2 Have at least 1 Workshop at level 33 | No | 4x ![]() | ||
67 | Attempt of an approach | Unlock Evolved Residences 2 Have at least 1 Residence at level 33 | No | 3x ![]() | ||
68 | Attempt of an approach | Place 10 Trade Offers Accept 10 Trade Offers | No | 2,500 ![]() 2,500 ![]() 2,500 ![]() | ||
69 | Attempt of an approach | Unlock the Senior Orc Strategist Solve 4 encounters | No | 5,000 Gruff Orc Warrior 3,000 Blossom Princess 5,000 Senior Orc Strategist | ||
70 | Attempt of an approach | Have 1 D288-b "Aqueduct" Gain "Inspiring Meditation" Enchantment 2 times | No | 50,000 ![]() | ||
71 | Attempt of an approach | Upgrade your Main Hall to Level 33 Deliver 1,000,000 Supplies | No | 1x ![]() | ||
72 | The Destiny of Humans and Elves | Give Neighborly Help 25 times | No | 25x ![]() | ||
73 | The Destiny of Humans and Elves | Deliver 200,000 Elvenarin Deliver 20,000 Divine Seeds | No | 1,000 ![]() | ||
74 | The Destiny of Humans and Elves | Deliver 5,000 C724-d "Breeze" Deliver 5,000 C408-b "Mechatron" | No | 5x ![]() | ||
75 | The Destiny of Humans and Elves | Deliver 5000 C331-m "Blossom" Deliver 5000 C259-h "Shepherd" | No | 1x ![]() | ||
76 | The Destiny of Humans and Elves | Unlock the Ancient Wonders of the Constructs | No | 1x ![]() | ||
77 | The Destiny of Humans and Elves | Sell the Port of D000-b "Core" | No | 200 ![]() | ||
78 | The Destiny of Humans and Elves | Invest 100 Knowledge Points in an Ancient Wonder of another player | No | 1x ![]() | ||
79 | The Destiny of Humans and Elves | Scout 1 Province | No | 1x ![]() |
ANCIENT WONDERS
The two new Ancient Wonders for the chapter are:
D111-a “Timewarp”
- Enhances Sentient Relic boost (like Mountain Halls for Standard goods)
- Reduces amount of time between tournament rounds
D222-z “Simia Sapien”
- Reduces Sentient good Decay
- Boosts Unit Production
TIMEWARP
SIMIA SAPIEN
CONCLUSION
We hope you enjoyed this preview of the Constructs chapter! Stay tuned for the full guide to come!
We’ll also continue to update more here as we play through the chapter and gather feedback about it from other players,so check back often!
~Happy Gaming~